That is a very long post, and I realize why. For some reason you repeated your questions, just the second time it sounded a bit different. Please edit your post and remove those unneccessary repeating questions. (They're pretty much the second half of your post)
This, unfortunately, is impossible. For some reason, sacrifice data is not saved with the editor. As for the "Things", well, there are some things that can be sacrificed, like gold or chickens. The reason for that vast majority of Things you see is simply because they are all classified as "Things". It doesn't matter either way since sacrifice data isn't saved.
When access the creature properties, there is a checkable box called "Act as dropped". This has a variety of uses such as forcing a creature into torture or being imprisoned. But what you want is to leave this unchecked after placing the creature in the Prison. He won't be able to go anywhere, but he is technically not "imprisoned".
If he is a neutral creature, this means the first one to pass by he'll join up with. This also means he will not be able to escape if you cause a "Prison Break" with possession. (Caused by pressing 0 from the number pad facing and near the Prison door)
However, if he is a claimed creature, this also means the Keeper who owns him will easily be able to pick him up again. If you do not want this, I sugest you set the creature to neutral instead.
Do you mean when they are under your command or under the "Hero Side"?
If you mean the former, all jobs can be modified via Creature Configuration.
If you mean the latter, then what you need to do is place the Hero in the room you wish them to opperate in, and then you use the "Act as Dropped" feature as I previously mentioned. This works, I've done it before.
For Heroes joining the Keeper besides torture, no. That is impossible.
Creatures under a Keeper's control cannot join other Keepers (Except in Dungeon Keeper 1) but they can become one of the Heroes. This is done when they get angry, and cannot get to a Portal to leave from. (Note that if locked doors do not work as they will try to break any locked door in their way)
Yes, but to do this you need the Editor Pro. You can obtain that here. Simply place the executable from there along with the normal editor exectuable.
Now under the Room Configuration, all you need to do is copy the Hero Portal's data over to the Creature Portal. For example, check the Hero Portal's "Complete Mesh", then copy the information and put if over to the normal portal.
I believe this also requires Editor Pro. Inside the Object Configuration, you should find a checkable box called "Can Be Picked Up". Check it for whatever you wish to have be picked up.
Also, sorry to disappoint you, but you're probably going to see nothing at all. They don't have an animation for being held, as they weren't designed for that. At least, it shouldn't crash the game. Well then again, it may depend on who's playing. I've made Horny holdable, yet he was completely invisible. He also had no stun animation.
As for the red puff being changed, well I'm not exactly sure what you are talking about. You either are talking about the "Entrance Effect", which can be changed through Creature Configuration. If you mean the mist that appears which means a creature is coming through, that would be under Room Properties. In fact, it should change when you followed the previous step to turning the Creature Portal into a Hero Portal.
The animation and Heroes being trapped are side effects for the Heroes not being meant to come out through the Creature Portal. You can't change these, sorry.
To be Mercenaries? You mean the Mercenary texture, sorry but I don't know how to help you there.
Sorry, also impossible. Any changes for that is like the other impossible stuff, it is beyond us at the moment.
No problem.






) ill be really happy to get an explenetion for thees bizar things... i mean how the hell cen you sacrefice the hend of evil???
)
and i wonder if there is any wey to make that happen in vesrion 1.7 (other reson i want the to happen is cuz wen that thing happen there is a glitch the allowds you to posses creature and the walk freelly in your dungeon and look at him whill you hide your soul on an inocent goblin body or such.. ITS REALLY COOL!!!
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why?

