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Thread: Hero campaign :D

  
  1. #11

    Default Re: Hero campaign :D

    Quote Originally Posted by MeinCookie View Post
    Only in Pro editor? I think i use the standard most of the time and that function worked on the imps in one of my maps. It is a simple matter of editing Creature type and clicking can't be picked up. It isn't perfect like minimum imp threshold and probably would be a problem if you were creating a map for multiplayer but do the job.
    Damn Pro Editor layout. I must have missed it, but I checked again and yes it is in the normal editor as well. In the Pro Editor, it is at the top left corner, however on the normal editor, it is more towards the bottom, which caused me to miss it.

    Quote Originally Posted by MeinCookie View Post
    And yes, orcs would perhaps be the ideal match but they didn't have them in DK 2 so the Salamanders make perhaps the best comparison as the are both quite hardy among early game creatures. Hence training room.
    Well obviously, I used it as an example to show how poorly picked out these counterparts were. It is just like the Black Knight's existance, they just threw it together to have another counterpart. (Or in the Black Knight's case more specifically, to make an attractable Knight unit for the evil side, but it also has little thought put in it as did that counterpart pairing... a crack pairing so to say lol)
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
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    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

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  2. #12
    Beetle emperorjay's Avatar
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    Default Re: Hero campaign :D

    well sorry to disappoint but the gold Armour for the lord of the land only works for the heroes, as the i am a mercenary is blocked out and if ticked doesn't work if you change the owner either
    and thanks for the suggestions, I'll be sure to put them in

    level 4 is finished check the first post
    Last edited by emperorjay; July 10th, 2010 at 01:48.

  3. #13
    Dragon MeinCookie's Avatar
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    Default Re: Hero campaign :D

    You could always make a map where you are allied with the good players and you have to prevent them from losing their Lord of the Land

    I'll try out Level 4 tonight
    {RPG} Creature Page: Here | My Maps, My Comic


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  4. #14
    Beetle emperorjay's Avatar
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    Default Re: Hero campaign :D

    surely it would be easier if you controlled him? however i do like your idea so i will play around with it.
    so thank you good sir

    so you want it to be insanely hard? and do you have any thoughts on level 4?
    Last edited by emperorjay; July 10th, 2010 at 22:16.

  5. #15
    Beetle emperorjay's Avatar
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    Default Re: Hero campaign :D

    well progress is going slower that expected on level 5 but because it isn't released yet I'll let you in on the new spells. there are now new spells which allow you to summon any hero from guard to fairy at a hero gate the mana cost is very high however so it shouldnt be too easy when done

  6. #16
    Dragon MeinCookie's Avatar
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    Default Re: Hero campaign :D

    Level 4 was good if a bit long.

    Points are as follows:
    -Make it so creatures can't be picked up if you exit possession
    -Remove emotions for all your creatures

    Other than that i will say that your design was good as was your layout of traps, bad guys, ect. I'm a bit strapped for time now and I played it a while ago but it was a good play.
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    7 :Creatures Dispatched | Creatures Killed: 7

  7. #17

    Default Re: Hero campaign :D

    the project looks cool!but can I have two questions?How do you make custom spells and the walls and paths to look different?

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