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Thread: Dungeon Tilelists (Textures / Styles / Theme)

  
  1. #1
    Hellhound
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    Default Dungeon Tilelists (Textures / Styles / Theme)

    Original Suggestion <-- Give credit!

    The Classic DK I Textures (Obtained from Necror from the original suggestion thread.)
    Link

    * * *

    Note: Tilelist, Textures, Theme, and Styles are used interchangeably. Personally, I prefer Tilelist.
    Note 2: Tilelists are not yet fully confirmed or even touched upon in the Developer realm. This is simply a public discussion.

    While not confirmed, it may be nice to start discussion about the Dungeon Tilelists. Basically, it's the overall "theme" of that level. Is it an normal dungeon level, or does it take place deep in the desert or the frozen north? This provides setting for the dungeons.

    An idea that supplements this is that certain "tiles" and neutral creatures to be themed or function around certain tilelists. (Example: Scorpions mostly appear in the Desert! Amazing! *cough*)
    Another idea is that for "customization" players can have a choice of what to appear on the hallways and stuff, their Keeper's "Symbol". However, that's for another thread and other time. Too many extra features will delay development time.

    * * *

    Obvious Tilelists: (Not all credit is mine)

    Dungeon: The classic DK I style, with those wall sculptures.
    Frozen: The frozen northlands, snow and ice.
    Desert: The dry deserts, sand aplenty.

    Obvious Tiles: (Not full fledged themes or tilelists)
    Ruined: The "abandoned" dungeon style.
    Overworld: Look! It's the Light! It's the Outside! It's the Overworld!
    Abyss: Its pretty dang dark down there... You go.

    Other Suggestions

    Last edited by Sire; August 24th, 2010 at 01:41.
    Sire has now truly departed. This account is awaiting banishment and deletion.

  2. #2
    Dragon MeinCookie's Avatar
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    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    High-Pressure Tile-set maybe? for dungeons that push the very limits of the depths =)
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  3. #3
    Your Majesty Hapuga's Avatar
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    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    As I understand, the terrain will not be customizable much? The underground terrain consists of various ores which have certain characteristics.... I guess that could be used as an advantage to make the "landscape" a bit more randomized..
    But that's for terrains alone.

    As for me, the more different elements, the better, so I vote for more tiles of various kinds.
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  4. #4

    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    how about make a vulcanic style, black stone from the heat and lava going down wals

  5. #5
    WFTO - Lead Producer kyle's Avatar
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    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    The problem with lava going down walls is, where does it come from?

    and what happens when we dig it away

  6. #6
    Stick User A New Room's Avatar
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    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    Quote Originally Posted by kyle View Post
    The problem with lava going down walls is, where does it come from?
    The god of overly awesome effects of course.

    Quote Originally Posted by kyle View Post
    and what happens when we dig it away
    Melted pick axes and a char-grilled extra crispy dungeon heart :P
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  7. #7
    WFTO - Lead Producer kyle's Avatar
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    Default Re: Dungeon Tilelists (Textures / Styles / Theme)

    Quote Originally Posted by A New Room View Post
    The god of overly awesome effects of course.



    Melted pick axes and a char-grilled extra crispy dungeon heart :P
    Could not of put it any better myself. :P

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