High-Pressure Tile-set maybe? for dungeons that push the very limits of the depths =)

Original Suggestion <-- Give credit!
The Classic DK I Textures (Obtained from Necror from the original suggestion thread.)
Link
* * *
Note: Tilelist, Textures, Theme, and Styles are used interchangeably. Personally, I prefer Tilelist.
Note 2: Tilelists are not yet fully confirmed or even touched upon in the Developer realm. This is simply a public discussion.
While not confirmed, it may be nice to start discussion about the Dungeon Tilelists. Basically, it's the overall "theme" of that level. Is it an normal dungeon level, or does it take place deep in the desert or the frozen north? This provides setting for the dungeons.
An idea that supplements this is that certain "tiles" and neutral creatures to be themed or function around certain tilelists. (Example: Scorpions mostly appear in the Desert! Amazing! *cough*)
Another idea is that for "customization" players can have a choice of what to appear on the hallways and stuff, their Keeper's "Symbol". However, that's for another thread and other time. Too many extra features will delay development time.
* * *
Obvious Tilelists: (Not all credit is mine)
Dungeon: The classic DK I style, with those wall sculptures.
Frozen: The frozen northlands, snow and ice.
Desert: The dry deserts, sand aplenty.
Obvious Tiles: (Not full fledged themes or tilelists)
Ruined: The "abandoned" dungeon style.
Overworld: Look! It's the Light! It's the Outside! It's the Overworld!
Abyss: Its pretty dang dark down there... You go.
Other Suggestions
Sire
Cavern A "natural" dungeon, with dirt walls.
Fortress: The "Hero" dungeon, complete with dark medieval fantasy stuff...
Dark Citadel: The "Evil" dungeon, black to the core.
Heaven's Breach: The "Holy" dungeon. You seemed to have gained the attention of a powerful being...
Flooded: Water covers everything here. A few dry spots, but otherwise...
Dragon's Inferno: Lava-based dungeon, volcanic type.
Kiyoitsukikage
Regal Dungeon: Walls have fancy decoration and stuff. Floors could have be trimmed in gold. For maps that are rich in gold and gems.
Ice/Snow Dungeon: Like in Dungeon Keeper, this is for the lands that are cold. Would be nice to see footsteps in patches of snow.
Dark Dungeon: Walls lined with evil pictures of torture and stained with blood. Could be used in levels when your required to think of an evil plan or something...Could be scrapes across the floor as if you've dragged a body across it...
Forest Dungeon: When the land is rich in natural resources - you could have moss on the floor, ivy decorating the hallways...(Most plants would be dead)
Hidden Dungeon: Walls that are darker with little light (would still show up on the map as your colour though). Floors could be darker as well. Could be used in levels where you have to plan a surprise attack and you have to stay hidden.
Ancient Dungeon: The walls are lined with symbols from older Keepers. Maybe in levels where you have to take over an existing dungeon left by an old Keeper?
Magical Dungeon: (If mana vaults or something similar make it to WFTO), used for lands that have a large quantity of mana vaults/magical energy. The walls can shimmer/sparkle slightly and long trails of green residue of mana running down the walls.
Last edited by Sire; August 24th, 2010 at 01:41.
Sire has now truly departed. This account is awaiting banishment and deletion.
High-Pressure Tile-set maybe? for dungeons that push the very limits of the depths =)
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
As I understand, the terrain will not be customizable much? The underground terrain consists of various ores which have certain characteristics.... I guess that could be used as an advantage to make the "landscape" a bit more randomized..
But that's for terrains alone.
As for me, the more different elements, the better, so I vote for more tiles of various kinds.
how about make a vulcanic style, black stone from the heat and lava going down wals
The problem with lava going down walls is, where does it come from?
and what happens when we dig it away![]()
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

