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Thread: Character Development - Horned Reaper

  
  1. #11
    WFTO Developer Dizzi's Avatar
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    Default Re: Character Development - Horned Reaper

    Those are really tiny abs. Looking at the DK2 reaper? The reaper should be a little more buff. Ripped rather than skinny bones. If u want to get that good v-shape look on the torso, focus on buffing the lats and pecs. Never liked the look of the DK2 reaper. It looks all comicy/cartoony.

    As Horny is the main unit of the game, I would suggest making a distinctive change to his appearance. You just slap it onto screenshot section and it will advertise itself Maybe he can have a really good looking armor and scythe?

  2. #12
    Bile Demon natchoguy's Avatar
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    Default Re: Character Development - Horned Reaper

    Dizzi got me thinking: if a new reaper model is made, that will mean each DK has it's own unique special horned reaper (sounds quite interesting as a concept)
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  3. #13
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Character Development - Horned Reaper

    a new reaper model will definitely be made. (i've said a while ago that I will be pumping the reaper full of steroids.)

    I am leaving that surprise for later though, when i'm better than I now am......he really has to look epic.

  4. #14
    Bile Demon natchoguy's Avatar
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    Default Re: Character Development - Horned Reaper

    try to make a cross between the DK1 (one) and DK2 (one) (at least the head)
    Last edited by natchoguy; December 21st, 2010 at 23:30.
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  5. #15
    Fly Henry Langdon's Avatar
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    Default Re: Character Development - Horned Reaper

    make sharper teeth if possible

  6. #16
    WFTO Developer Lord Onatu's Avatar
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    Default Re: Character Development - Horned Reaper

    If possible keep the spines on the back of his legs, I always thought they looked neat. Apart from that go free range in redesigning him. The longer cloth is a good idea, and maybe revert back to the white eyes with no pupils. I loved his bull nose ring from the first game and was sadened that it got dramatically smaller for the second game. Meet somewhere in the middle?!?
    Lastly, please keep those enormous shoulder pads. They are epic.
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  7. #17
    WFTO Developer Dizzi's Avatar
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    Default Re: Character Development - Horned Reaper

    did the horny slouch in dk1? it made him look mostly aware of his surroundings than himself. he's always ready to kill so thats how he should look. i'd probably suggest to avoid dk2 as reference and less humanoid. if he looks more like the chinese version, he'll definitely look better. but the chinese one looks like a beast more than anything. dk1 looked scary but really odd and weak at the same time.

    this is our mascot, gota do him propa!! glad to have him in the hands of a master master bluto :P

  8. #18

    Default Re: Character Development - Horned Reaper

    the horned reaper II design is definately the 21st centuary look he deserves!!

  9. #19
    Dragon MeinCookie's Avatar
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    Default Re: Character Development - Horned Reaper

    Agree with the back leg spines... they were epic.
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  10. #20
    Warlock Monsterbaby's Avatar
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    Default Re: Character Development - Horned Reaper

    Quote Originally Posted by dangleberries View Post
    the horned reaper II design is definately the 21st centuary look he deserves!!
    I sure hope so! =D

    A turn-around has not been made of him yet. But he will definetly get spikes on the back of his leggs and back. We don't want him to be all smooth afterall

    Pictures of the new design can be found in the Horned Reaper II post.

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