imo the body should be a lot smoother - like really smooth, instead of it being really rough like it is now. And it should have longer legs.

Important Notes:
- Make Neck Longer
- Make Spikes on top longer
- Make 2 versions - Smooth/Rough Skins
Last edited by Blutonium; September 18th, 2010 at 20:29.
imo the body should be a lot smoother - like really smooth, instead of it being really rough like it is now. And it should have longer legs.
The Awakening
Keeper Animus of Faircoast Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0Voro the Warlock Vampire
Realm: Northland Iceland
Level: 4
Gold: 563Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 2
Gold: 0Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0Grey the Trick Archer
Realm: Northland Iceland
Level: 1
Gold: 0
Hmm....well I liked the rough Touch
I smell a debate coming, hehe
We'll need to finalize whether he's smooth or rough, before I remake him (I was a noob back then, hehe)
Also, the spikes maybe a little bit longer (On his head... or what we think is the head anyways)
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
That thing is really f***ing weird...
Anyway I think the neck needs to be less square looking at the front. I'm really not sure what else to say other than that, thinking about how this creature is meant to function as a living organism really makes my head hurt.
How the hell does thing eat anyway?! D:
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
will do MGR, thanx! that will make it more scary/evil looking and a touch of this "demonic flavor" im trying to add
@ANR, yeah - ive thought about it too when modeling
How about the next time I do it, i add a mouth at the bottom? surely it must have it to eat chickens?
I was thinking like the face hugger from aliens - but with razor sharp teeth - lots of them!!
maybe in the cinematic he could jump towards someone and you actually see its mouth and teeth - a FIRST!
*Shudders*
I hate Face Huggers in AvP2... But that is a very interesting idea Bluto! I'm up for that.
I also second the longer head spike.![]()
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
-------
Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
-------
"YOU CAN'T HANDLE THE TRUTH!"
lol, I never knew that!
pretty weird - sucking it through it's horn doesn't make sense though....
Doesn't make a difference to me - whatever you guys want
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

