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Thread: Character Development - Tentacle

  
  1. #1
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Character Development - Tentacle



    Important Notes:
    • Make Neck Longer
    • Make Spikes on top longer
    • Make 2 versions - Smooth/Rough Skins
    Last edited by Blutonium; September 18th, 2010 at 20:29.

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: Character Development - Tentacle

    imo the body should be a lot smoother - like really smooth, instead of it being really rough like it is now. And it should have longer legs.

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  3. #3
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Character Development - Tentacle

    Hmm....well I liked the rough Touch

    I smell a debate coming, hehe



    We'll need to finalize whether he's smooth or rough, before I remake him (I was a noob back then, hehe)

  4. #4

    Default Re: Character Development - Tentacle

    Also, the spikes maybe a little bit longer (On his head... or what we think is the head anyways)
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  5. #5
    Stick User A New Room's Avatar
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    Default Re: Character Development - Tentacle

    That thing is really f***ing weird...

    Anyway I think the neck needs to be less square looking at the front. I'm really not sure what else to say other than that, thinking about how this creature is meant to function as a living organism really makes my head hurt.

    How the hell does thing eat anyway?! D:
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  6. #6
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Character Development - Tentacle

    will do MGR, thanx! that will make it more scary/evil looking and a touch of this "demonic flavor" im trying to add

    @ANR, yeah - ive thought about it too when modeling

    How about the next time I do it, i add a mouth at the bottom? surely it must have it to eat chickens?


    I was thinking like the face hugger from aliens - but with razor sharp teeth - lots of them!!


    maybe in the cinematic he could jump towards someone and you actually see its mouth and teeth - a FIRST!

  7. #7
    Tentacle Evi's Avatar
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    Default Re: Character Development - Tentacle

    *Shudders*

    I hate Face Huggers in AvP2... But that is a very interesting idea Bluto! I'm up for that.

    I also second the longer head spike.

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  8. #8
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    Default Re: Character Development - Tentacle

    DK1 Tentacles ''sucked'' the life out of chickens using it horn thing, quite gruesome.



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  9. #9
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Character Development - Tentacle

    lol, I never knew that!

    pretty weird - sucking it through it's horn doesn't make sense though....


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  10. #10

    Default Re: Character Development - Tentacle

    Quote Originally Posted by Blutonium View Post
    lol, I never knew that!

    pretty weird - sucking it through it's horn doesn't make sense though....


    Doesn't make a difference to me - whatever you guys want
    Maybe it is not a horn... .___.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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