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Thread: Character Development - Skeleton

  
  1. #31
    WFTO Developer
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    Default Re: Character Development - Skeleton

    Nice work. Seriously well done looks great.
    Creative Director -- War for the Overworld
    Aspiring alcoholic & writer.
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    Absinthe has a wonderful color, green. A glass of absinthe is as poetical as anything in the world. What difference is there between a glass of absinthe and a sunset?
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  2. #32

    Default Re: Character Development - Skeleton

    Looks great, the only problem I can see is the vampire fangs, I know it makes it look more evil, but do we really want a skeleton that looks like a vampire, I guess we probably won't be able to see it ingame anyway but still.
    DK2 is better than DK1

  3. #33

    Default Re: Character Development - Skeleton

    I really like the vamp skeleton,it looks like a mad psycho chainsaw killer..

    Yet i found it wierd that his eyeball hole,has a bone at the back,shold`nt it be empty?

  4. #34
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Character Development - Skeleton

    Quote Originally Posted by Keeper_Infernal View Post
    Yet i found it wierd that his eyeball hole,has a bone at the back,shold`nt it be empty?
    err....what do you mean? Of course there is bone at the back of an eye socket?

  5. #35
    WFTO Developer DonJoe's Avatar
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    Default Re: Character Development - Skeleton

    The posterior of the orbit most definately is fenced off by bone. As someone who knows a whole damn lot about eyes, I can state that the eyesockets look anatomically correct, except for a couple of holes it would normally have, but have no real added value to th character.

  6. #36

    Default Re: Character Development - Skeleton

    I have most be playeing to much dk2 lately..(in dk2 there is no bone at the back of the eyesockets..)

  7. #37
    Bile Demon natchoguy's Avatar
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    Default Re: Character Development - Skeleton

    you can't be sure; it was dark. in WftO it will also (probably) be shaded so you can't tell the difference
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