I've got no clue how many poly's that is but if it's only a few, but looks like this at render time, i'm dead happy.

I'm still very much setting up and getting to know my way around, but I'll try and keep you guys updated on whats happening and whats comming from it. It's the moment I'm a bit of a shot in the dark, as I'm kinda setting up shop again. But I hope someone might enjoy some scene drafts and render tests.
3D stuff
an example of normal mapping. Here it's applied to a plain, using a total of 2 polygons.
And you might get something like that if you line a couple of them up and slap a sloppy texture on them. Just imagine that light being your own evil hand, and it'll seem a lot less horrible
Very much WIP.
Rusty torch.
Dont like the texturing much yet, but the bump mapping works out nicely.
Very much WIP, but this will be my new placeholder for the time being.
Last edited by DonJoe; January 25th, 2011 at 12:41.
I've got no clue how many poly's that is but if it's only a few, but looks like this at render time, i'm dead happy.
The combination of occlusion map and normal map oofset values is the key, it seems. Although, it does sorta exclude batch-baking normal maps. Whatever, I didnt expect to be done by this time next week. And the substitute mesh is literally a 1x1 segment plain, so 2 triangles/4 vertexes.
Test render of scene 1 cinamatic. Very much WIP; displacement maps are rough, texture is simple, and not exactly loaded with details. But it's moving quickly now. Floor tiles will be completely reworked. Will keep you posted.
Spoiler
Looks nice.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Looks great - I love it with the texture and the lighting, Now I know it's WIP, so sorry for me asking, will it be darker and more evil?
Yeah, there's a lot of mapping missing still. The blocks have just been textured granite, making the whole thing a little darker, the lighting itself is too bright as of yet. I've just started adding in some details; water running down the wall, small patches of moss and pick-marks, to give the whole lot a more weathered feel. Wont be able to work much on it today, but hopefully I can update tomorrow.
Np - keep up the good work.
By the way, what are your contact details? It would be good, if we could keep in touch, the ones doing the artwork and modelling.
I agree. Contact details have been listed on this thread.
Please feel free to drop me a line whenever you feel like it.
Wouldn't mind seeing what a fortified wall looks like under your expertise.
"In this eerie world so bold and true, I stand atop the hill to get away from you.
Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."

