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Thread: The 3d Broomcloset

  
  1. #1
    WFTO Developer DonJoe's Avatar
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    Default The 3d Broomcloset

    I'm still very much setting up and getting to know my way around, but I'll try and keep you guys updated on whats happening and whats comming from it. It's the moment I'm a bit of a shot in the dark, as I'm kinda setting up shop again. But I hope someone might enjoy some scene drafts and render tests.

    3D stuff

    Last edited by DonJoe; January 25th, 2011 at 12:41.

  2. #2
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: The 3d Broomcloset

    I've got no clue how many poly's that is but if it's only a few, but looks like this at render time, i'm dead happy.

  3. #3
    WFTO Developer DonJoe's Avatar
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    Default Re: The 3d Broomcloset

    The combination of occlusion map and normal map oofset values is the key, it seems. Although, it does sorta exclude batch-baking normal maps. Whatever, I didnt expect to be done by this time next week. And the substitute mesh is literally a 1x1 segment plain, so 2 triangles/4 vertexes.

  4. #4
    WFTO Developer DonJoe's Avatar
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    Default Re: The 3d Broomcloset

    Test render of scene 1 cinamatic. Very much WIP; displacement maps are rough, texture is simple, and not exactly loaded with details. But it's moving quickly now. Floor tiles will be completely reworked. Will keep you posted.

    Spoiler


  5. #5

    Default Re: The 3d Broomcloset

    Looks nice.
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  6. #6
    Warlock Monsterbaby's Avatar
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    Default Re: The 3d Broomcloset

    Looks great - I love it with the texture and the lighting, Now I know it's WIP, so sorry for me asking, will it be darker and more evil?

  7. #7
    WFTO Developer DonJoe's Avatar
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    Default Re: The 3d Broomcloset

    Yeah, there's a lot of mapping missing still. The blocks have just been textured granite, making the whole thing a little darker, the lighting itself is too bright as of yet. I've just started adding in some details; water running down the wall, small patches of moss and pick-marks, to give the whole lot a more weathered feel. Wont be able to work much on it today, but hopefully I can update tomorrow.

  8. #8
    Warlock Monsterbaby's Avatar
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    Default Re: The 3d Broomcloset

    Np - keep up the good work.

    By the way, what are your contact details? It would be good, if we could keep in touch, the ones doing the artwork and modelling.

  9. #9
    WFTO Developer DonJoe's Avatar
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    Default Re: The 3d Broomcloset

    I agree. Contact details have been listed on this thread.

    Please feel free to drop me a line whenever you feel like it.

  10. #10

    Default Re: The 3d Broomcloset

    Wouldn't mind seeing what a fortified wall looks like under your expertise.
    "In this eerie world so bold and true, I stand atop the hill to get away from you.
    Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."



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