also
max. armour 255
max. strengt 255; lv. 10 1060?? over 1000 is that right?
i think 235 is max with 950? lv. 10

Armor etc. values go up to 255. And no, you can't change the max. Maybe KeeperFX has some of the limits changed/changeable, but I'm not sure about that.
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also
max. armour 255
max. strengt 255; lv. 10 1060?? over 1000 is that right?
i think 235 is max with 950? lv. 10
255*4.15=1058
235*4.15=975
basic arithmetics, they work wonders
also, these stats can get past 1000 (disregarding strength bug), no problem there.
Okay the maximum INITIAL values are :
255 for Strength, Armour, Fear, Luck, Dexterity and Defence
7895 for Health
Most of these values INCREASE with the experience level of the creature and it's normal. For Dexterity and Defence, they stay at 255. Armour, Fear and Luck never increase. As for Strength, it's the only value to go higher than its maximum initial value. In the case of Health, you must be sure to not use a too high value (not over 7895). Otherwise, the creature may die. If you use an initial value of 0 or 32768 or 65536, etc., the game crashes as the game can't generate a creature with 0 health.
I like dragons! They're the center of my life! I'll never forget them...
SET_CREATURE_HEALTH (KNIGHT, 6000)
SET_CREATURE_ARMOUR (KNIGHT, 230)
SET_CREATURE_STRENGTH (KNIGHT, 235)
SET_CREATURE_DEFENCE (KNIGHT, 235) in keeper fx is it right??
Last edited by Archer; March 24th, 2012 at 23:54. Reason: Defence cannot be changed.
Edited Archer Spells from my upcoming campaign.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Okay the maximum INITIAL values are :
255 for Strength, Armour, Fear, Luck, Dexterity and Defence
7895 for Health
Most of these values INCREASE with the experience level of the creature and it's normal. For Dexterity and >Defence<, they stay at 255. Armour, Fear and Luck never increase. As for Strength, it's the only value to go higher than its maximum initial value. In the case of Health, you must be sure to not use a too high value (not over 7895). Otherwise, the creature may die. If you use an initial value of 0 or 32768 or 65536, etc., the game crashes as the game can't generate a creature with 0 health.
If you still don't understand, I will explain. DragonsLover merely stated the max values at base level for those various stats. He never said which stats can be altered via script.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Then you're blind:
Originally Posted by DragonsLover
You can't alter Luck, Defence and Dexterity of a creature. You can only alter the Health, Fear, Maximum level, Strength and Armour with these commands :
SET_CREATURE_MAX_LEVEL([player],[creature],[max experience])
SET_CREATURE_STRENGTH([creature],[a])
SET_CREATURE_HEALTH([creature],[a])
SET_CREATURE_ARMOUR([creature],[a])
SET_CREATURE_FEAR([creature],[a])
I guess it would be a nice idea to allow Luck, Dexterity and Defence modifications with new script commands in KeeperFX.
I like dragons! They're the center of my life! I'll never forget them...

