Sounds interesting and looks like it has a lot potential, really hope you finish it.![]()

Single Player Release
The map has been published on EU/US servers, I'll try to make it downloadable as soon as possible for the other players.
Here is the release video I edited during the christmas night
Quick Description
This map is freely inspired to Dungeon Keeper 2 but all the game will be transported to the starcraft universe.
That means that all DK units, rooms and spells will be converted in SC2 units, giving them similar roles and abilities as they had in the original game.
Developement Diaries
Wanted features
- Dungeon Keeper remake
- Different gameplays (Invaders defense, Versus, Coop, Training)
- Selectable premade map
- Map editor with ability to share maps inside or outside the game
- Campaign
Progress
My project page on sc2mapster contains a fully detailed list of single features
http://www.sc2mapster.com/maps/hive-keeper/pages/main/
Units conversion
Spoiler
I prepared a list of units conversion from DK to SC2 and it seems the models are enough!
Imp (Drone - Summoned)
Firefly (Symbiote - Lair)
Zergling (Goblin - Lair)
Queen (Warlock - Library)
Abomination (Troll - Workshop)
Ultralisk - Pigalisk (Salamander - Training Room)
Hydralisk (Dark elf - Guard Room)
Infestor (Mistress - Torture Room)
Fatty (Bile Demon - Workshop + Food)
Roach (Rogue - Casinò)
Changeling (Skeleton - Prison)
Brutalisk (Dark Knight - Arena)
Hybrid Protoss (Dark Angel - Temple)
Vampire (Kerrigan - Graveyard)
Infested Unit* (Any enemy unit -Converted in Torture/Infestation Room)
Hybrid Zerg (Reaper - Summoned)
The idea is to use SC2 abilities to emulate DK abilities.
For example units will not be tortured but converted in the Infestation Room by special tentacles. And instead of mystress we'll have infestors that likes to help in conversion with their neural parasite.
If you have other ideas you are free to share them, I'm listening
Rooms preview - 2 missing
Last edited by Bibendus; December 25th, 2011 at 20:02.
Sounds interesting and looks like it has a lot potential, really hope you finish it.![]()
Last edited by A New Room; December 9th, 2010 at 20:14.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
This kind of gives me insight into how good the starcraft map editor has. You should use different textures for claimed walls and claimed floors, makes it a bit clearer in my opinion.
Hopefully you get around to finishing this as I would love to play it![]()
can the SCII Engine use custom models, music and sounds?
This looks really neat. Unfortunately I gave up hope in the editor a long time ago, during beta. It was just too... cumbersome to use in comparison to WC3's.
Yeash, I believe it can...
Last edited by A New Room; December 10th, 2010 at 14:32.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
Models are temporary, BTW I need some ideas to look them differently.
Consider that the black creep will be slighly colored depending on the player color.
Yes it can but I won't use the original DK mdels for copyright reasons. Another reason for not using custom models is that models require high space and each sc2 mod is limited to a 10MB max size to allow publications online.
Oh and here is a concept that onisagi posted me on sc2mapster
I think you know what this will be
![]()
Poker Night at the Hive, I see.
Anyways, I would like to see your project finished one day.![]()
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
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Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
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"YOU CAN'T HANDLE THE TRUTH!"

