Similar things have been suggested here. The general consensus was that buildable walls are not a good idea, since their primary purposes would just be fixing bad dungeon design or other mistakes. (I accidentally got Heroes to breach my dungeon? Oh idc, just place a wall there. *bam* there. Fixed. Yay.). Plus, it's pretty much game breaking, especially in Hero maps.
Plus, there's hardly a difference between instant fortified walls and instant unfortified walls. The only difference is that unfortified ones take a couple seconds and an Imp to fortify, and the only difference is that enemy Imps would be able to do anything - but by the time they could do anything anyway, it's fortified anyway. Kind of nulls the point of having buildable walls unfortified.








and your base is breached again.






and will replace doors if it's just as strong. makes more sense to be able to use a magic spell to get some rocks and place it into a wall. i guess we'll try it out once the game gets rolling and compare gameplay since it's a really easy feature to dump in.
