Results 1 to 4 of 4

Thread: Research tech tree

  
  1. #1
    WFTO Developer Jack's Avatar
    Join Date
    Jan 2011
    Location
    Vicenza, Italy
    Posts
    96

    Default Research tech tree

    Ok I've had an idea for making the research system in DK a bit more sofisticated and interactive.

    We could have a Research button which brings to the Research tree page.
    What is it? It a sort of Menu with 3 different options. Clicking one of the icons representing rooms, spells or traps/doors will bring you to its Tech tree sheet.
    - Rooms
    - Spells
    - Traps/Doors

    In each sheet there will be a different Tech tree.

    How does it work? You can click on an icon, representing a room (for example the prison) or a spell (for example heal) or a trap (for example the sentry gun) or a door (for example a magic door) to begin researching it right away. There will be a queue system so you can choose the researches you want to pursue and in which order you want them studied. Each tech tree will be divided at their root in two "ways". For example in the Traps/Doors tech tree the first branching will be Traps on the top and Doors on the bottom. So the more advanced features (like a torture chamber) will be unlocked by previous researched features (so for example lair->hatchery->prison)

    How does the tech trees appear? There will be icons describing what will be researched, if you already researched the previous feature in the tech tree or an icon with a question mark if you haven't. In SP you will not see the full tech tree, because many features will be unlocked during the campaign. Naturally in MP you'll have all the tech trees immediately.


    Example:
    Click image for larger version. 

Name:	Tech tree.jpg 
Views:	18 
Size:	16.3 KB 
ID:	642
    Full tech tree


    Click image for larger version. 

Name:	Tech tree2.jpg 
Views:	13 
Size:	12.8 KB 
ID:	643
    Tech tree showing during (for example) the third level. ??? are rooms you have yet to research. XXX are rooms you cannot access yet, because you lack the previous room


    Click image for larger version. 

Name:	Tech tree3.jpg 
Views:	10 
Size:	13.7 KB 
ID:	644
    Tech tree showing after researching the workshop and the barracks


    What do you think? Share your thought or ask your questions
    Last edited by Jack; January 13th, 2011 at 12:51.
    A new programmer imp has been spawned.

  2. #2

    Default Re: Research tech tree

    Perhaps share one of your pictures to give others a better idea of it. You already know my own opinion so I don't need to repeat myself.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  3. #3
    Dungeon Keeper
    Join Date
    Aug 2009
    Location
    The Netherlands
    Posts
    1,010
    Gamer IDs

    Gamertag: Lucien 046 Steam ID: Duke_Ragereaver

    Default Re: Research tech tree

    Would this system be customizable? I think, it would be a helpful feature to ''force'' players to research something specific on single player maps.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  4. #4
    WFTO Developer Jack's Avatar
    Join Date
    Jan 2011
    Location
    Vicenza, Italy
    Posts
    96

    Default Re: Research tech tree

    Mmm not exactly. If we decide to adopt this system we'll have to decide how will the tree be composed. And you'll eventually get the "force players to research something specific" feature
    A new programmer imp has been spawned.

Similar Threads

  1. Research Order Script
    By Metal Gear Rex in forum DK1 Mapmaking
    Replies: 4
    Last Post: November 5th, 2010, 17:15

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •