I love the idea of this trap.

A neat idea i had which I don't really have a name for yet so now I shall run with ANRs - the Siren Trap. Once placed the trap would pull nearby enemies within a radius of three squares creatures towards it and then stun them. This could result in them being dragged through lava, water or other traps inflicting further damage.
I expect it would be rather expensive with a large manufacture time - but it could be a really neat and effective trap =)
Attack = Siren Trap Pull + Siren Trap Stun
Cost = High
Build Time = Long
Cooldown = Fast
Destruction = Siren Trap Destruction
As to whether it would work like a dark magic singularity or having the victim becoming recklessly bold and charging towards it I don't know. It could be quite funny to see a foolishly brave knight charging through traps and lava to reach it only to be knocked out
Any thoughts?
Last edited by MeinCookie; February 5th, 2011 at 01:20.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
I love the idea of this trap.
Guess I'm on the right track then
Edit - Anyone got any ideas for a name, opinions, balance thoughts, appearance thoughts or perhaps ideas on mechanics?
Last edited by MeinCookie; January 23rd, 2011 at 07:27.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
Siren trap (as in the Sirens of Greek mythography)
I like the idea of this trap as well, though when you say "a radius of three squares" do you mean like:
(T=trap, S=Square)
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][T][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
or
[S][S][S]
[S][T][S]
[S][S][S]
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
I think this could be abused when combined with Boulder Traps.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
That was my idea - but it wouldn't just grab everyone who entered field - it would go for single targets. Also i like Siren Trap - works well seeing as they lured ships up onto the rocks. Siren Trap is now the running name[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][T][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S]
[S][S][S][S][S][S][S].
That said though - would do you think to a kind of word-of-power push effect upon destruction on all nearby - one last attempt to knock those attacking across surrounding traps?
@MGR: The Bolder Trap can be abused when placed with this trap because the Boulder Trap can be abused when placed with absolutely nothing because it IS the Boulder Trap. Quite honestly tho, i don't see it being that useful in tandem - they are both on the same end of the power spectrum, sure - but the trap can only target one creature at a time so it can't be used to draw creatures into the boulder traps path.
Last edited by MeinCookie; January 23rd, 2011 at 21:19.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
Normally, you can move away from a Boulder Trap, but this attracts creatures towards them, and stuns them so they cannot escape.@MGR: The Bolder Trap can be abused when placed with this trap because the Boulder Trap can be abused when placed with absolutely nothing because it IS the Boulder Trap. Quite honestly tho, i don't see it being that useful in tandem - they are both on the same end of the power spectrum, sure - but the trap can only target one creature at a time so it can't be used to draw creatures into the boulder traps path.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
-------
Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
-------
"YOU CAN'T HANDLE THE TRUTH!"
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

