Sounds like a Dark Angel replacement with some positive Mistress, Horned Reaper and Hellhound traits mixed in. I don't really like this one much.

Inspired from the Sy Demon of Dark Colony
Name: Abyssal Daemon
Stats:
Health: Average-High
Attack: High
Agility: Low
Armour: Above average
Speed: Average
Accuracy: Average-high
Intelligence: Low
Manufacturing Skill: Low
Training Rate: Very slow
Recovery Rate: Average
Luck: Average
Wage: High
Skills:
Level 1: Attack
Level 2: Frighten
Level 4: Leap
Level 8: Bite
Skill explanation:
Level 1 Attack: Attacks enemies physicly
Level 2 Frighten: The Abyssal Daemon uses his appearance to scare a random enemy, this has 3 potential outcomes but they all depend on the fear level of the enemy so it can be resisted.
- The enemy creature flees
- The enemy creature freezes on spot for some seconds, unable to defend itself
- The enemy creature loses intrest to it’s current target and attacks the Abyssal Daemon
Level 4 Leap: The Abyssal Daemon jumps into an enemy, stunning it for some seconds, this can be used for a deadly combo with Bite. The maximum range of this ability is 1 tile.
Level 8 Bite: The Abyssal Daemon uses his huge jaws to bite on an enemy causing big damage, may also stun the enemy for a few seconds.
Special ability:
When out of combat the Abyssal Daemon may look and devour a corpse to replenish it’s health up to 10%. This can be slightly annoying if you want those corpses to be used in the Graveyard instead.
Information:
Almost as deadily as your own Horned Reapers, the Abyssal Daemon is a lethal combination of viciousness, strength and speed.
Abyssal Daemons once roamed and terrorized the lands long before the appearance of other Creatures, and Dungeon Keepers for that matter. But their holdings have been reduced to the Far Easteren lands the Samurai came from. Today, it’s considered the ultimate test for a Samurai to slay an Abyssal Daemon. Though uncommon, Abyssal Daemons can be regulairly seen outside the Easteren Lands, often in appearing alone or in small packs that are a danger for anyone.
Behavior in Dungeon:
Abyssal Daemons are pretty easy to maintain in your dungeon. But they can be thick headed sometimes and require a strong hand to keep them in line. Slapping them from time to time works wonders and actually makes them happy. And because Abyssal Daemons are purely bred to fight, they MUST train or they become angry. Abyssal Daemons are natural enemies with Samurai.
Battle style: Blocker
Jobs:
Training
Guarding
Obtainable By:
Neutral
Torture
Hates:
Idleness (untill their maximum level has been reached)
Loves:
Killing enemies
Getting slapped
Devouring corpses
Lair: A pit
Appearance:
On a first glance Abyssal Daemons resemble humanoid creatures, but they have a few distinct traits that set them apart from any other demonic beings, first is their huge head and an even bigger mouth that is supported only only thanks to their strong build. Another thing is their claws that extend all the way through their arms.
Pictures:
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Sounds like a Dark Angel replacement with some positive Mistress, Horned Reaper and Hellhound traits mixed in. I don't really like this one much.
The Awakening
Keeper Animus of Faircoast Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0Voro the Warlock Vampire
Realm: Northland Iceland
Level: 4
Gold: 563Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 2
Gold: 0Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0Grey the Trick Archer
Realm: Northland Iceland
Level: 1
Gold: 0
Dark Angel, while lesser than the Horned Reaper, had magic. He also was a bit faster too. Plus this one is a Neutral :P
The only thing I don't like is the joy it gets from slapping, sorry I didn't mention that earlier. But other than that I think it is fine.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

