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Thread: UI - Imp Control

  
  1. #1
    WFTO Developer Dizzi's Avatar
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    Default UI - Imp Control

    Small toggable buttons aligned horizontaly at the bottom right

    The commands below means they will do these tasks or not do these tasks where they can or can not.

    Dig
    Claim Land
    Collect Team Bodies
    Collect Prisoners (you all know this one ^_^)
    Reinforce Walls (you would think you wouldn't uncheck this but if you are rushing to get gold and want to make sure the AI doesn't do the wrong requests then you'll love this button)

    There is another way we could control imps by painting (like digging) places where we don't want imps to go.

    Any comments?

  2. #2
    Demon Spawn
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    Default Re: UI - Imp Control

    I think that having a set of global commands would be nice for Imps.

    Standby --> Simply rest wherever you drop them. (I hate the fact that imps in DK1 would run off and get killed by the enemy all the time. Some maps had no doors so you could not lock them up.)
    Automatic --> Just let them do whatever they feel is important.
    Force Job --> Drop-down menu like you suggested where a player can select what jobs imps should perform.

  3. #3

    Default Re: UI - Imp Control

    Wasn't there something like this already? I remember something like this, but better. It was better because you could set your Imps' priorities to whatever you thought fit them. Like, for example, making Dragging Prisoners to Prisons was more Important than Mining Gold.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  4. #4
    WFTO Developer Dizzi's Avatar
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    Default Re: UI - Imp Control

    Are you saying I played the game without using that for my entire life on dungeon keeper? :O I'm not there was that feature. Stilll, it would be better to have a togglable button. I really don't want to locking my imps in a 1x1 room to keep them, alive. Maybe we can have priorty as well. Like, we could drag the buttons in an order or have right click on button make imps do that task first before looking for different tasks.

  5. #5

    Default Re: UI - Imp Control

    Quote Originally Posted by Dizzi View Post
    Are you saying I played the game without using that for my entire life on dungeon keeper? :O I'm not there was that feature. Stilll, it would be better to have a togglable button. I really don't want to locking my imps in a 1x1 room to keep them, alive. Maybe we can have priorty as well. Like, we could drag the buttons in an order or have right click on button make imps do that task first before looking for different tasks.
    No no no, I mean a thread like this. I remember a thread like this talking about AI of Imps.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    WFTO Developer Dizzi's Avatar
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    Default Re: UI - Imp Control

    Oh, I see!

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