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Thread: Tornado Trap

  
  1. #1
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    Default Tornado Trap

    Name: Tornado Trap

    Stats:

    Uses: 1
    Mana Drain: Up to discussion
    Target: Straight line
    Friendly Fire: This trap affects everyone and everything
    Cooldown: -
    Recovery: Up to debate

    Information: Working similair to the Boulder Trap, the Tornado Trap activates once enemies come in range (the range is up to debate). The trap creates a slow moving tornado that attracts (or rather, pull) Creatures indiscriminately towards the tornado and distorts them and randomly throw them away and stun them for a second. Heavy Creatures such as Bile Demons are immune for this trap and still can preform actions when in the middle of a tornado. Objects, such as gold pots, are also attracted and thrown somewhere away. The tornado lasts up to 15 seconds.

    Notes:
    • A maximum amount of 4 Creatures can be affected by this trap. There is no limit for objects.
    • Upon hitting a wall, door, water or lava the tornado disperses immediately


    Function: Delaying enemies.

    Appearance: White DK1 trap, but the object the trap fires has the form of a tornado


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  2. #2
    WFTO Developer Dizzi's Avatar
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    Default Re: Tornado Trap

    The only issue I have is if we are able to pick up units in states like this(freeze, stun, drag type) it's useless in multiplayer. Unless this was a Hurricane like DK1 unit skill that pushed them away, then I would really encourage it to be in the game. Imagine pushing units deep into lava

    But, you're looking to pull them in.

    maybe it can be strong gust that shifts creatures a few tiles towards the trap. It's possible to fly past the trap from the momentum from the gust.
    ..v
    >O<
    ..^
    (used dots can't do a space on forum lol)

    Or opposite direction from the location the creature triggered it from. (triggered from the right)
    <<<
    <O<
    <<<

  3. #3

    Default Re: Tornado Trap

    Quote Originally Posted by Dizzi View Post
    The only issue I have is if we are able to pick up units in states like this(freeze, stun, drag type) it's useless in multiplayer.
    That only proves its usefulness.

    Quote Originally Posted by Duke Ragereaver View Post
    Function: Delaying enemies.
    Obviously you'll be in enemy land when this is triggered, not your own. So when you set your creature down, he'll be in your land and have to travel back to enemy land.

    Quote Originally Posted by Dizzi View Post
    Unless this was a Hurricane like DK1 unit skill that pushed them away, then I would really encourage it to be in the game. Imagine pushing units deep into lava
    Won't work.

    Quote Originally Posted by Duke Ragereaver View Post
    •Upon hitting a wall, door, water or lava the tornado disperses immediately
    Quote Originally Posted by Dizzi View Post
    But, you're looking to pull them in.
    Well it pulls enemies into the Tornado, but the Tornado moves forward... slowly.

    Overall I kinda like the idea of this trap. I don't know what to suggest to it atm since you've covered most balancing issues (It destroys upon hitting lava, max creatures to be effected, etc)
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  4. #4
    WFTO Developer Dizzi's Avatar
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    Default Re: Tornado Trap

    Quote Originally Posted by Metal Gear Rex
    That only proves its usefulness.
    Disagree on that. If the trap does nothing but make the keeper pick up the creature, all the traps will be the same with different names. The tornado is going to be pulling nothing in multiplayer. Are you happy with that Duke? Your trap helps me waste your gold and creatures time. I'll drop my units again when it finishes.

    Quote Originally Posted by Metal Gear Rex
    Won't work.
    It can't work if it wouldn't work. It can work if it would work. It's decision time.

  5. #5
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    Default Re: Tornado Trap

    Quote Originally Posted by Dizzi View Post
    Are you happy with that Duke? Your trap helps me waste your gold and creatures time. I'll drop my units again when it finishes.
    Well, I think it would be fair to say that the Trap fufilled it's purpose then.

    Function: Delaying enemies.
    Last edited by Duke Ragereaver; February 4th, 2011 at 20:03.


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  6. #6
    Elite Dragon Mothrayas's Avatar
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    Default Re: Tornado Trap

    Actually, it is useful in that it forces creatures far into enemy land to, when triggering the trap, either be stunned so enemy creatures can beat them up, or have them picked up and dropped on the player's own ground, which could be quite a distance away. Basically nulling any chances of sneaking into a Dungeon to surprise attack on the Heart, for instance.

    Originally Posted by ARMofORION

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  7. #7

    Default Re: Tornado Trap

    Quote Originally Posted by Dizzi View Post
    It can't work if it wouldn't work. It can work if it would work. It's decision time.
    Well it can't work if the Tornado disappears as soon as it hits lava. (The way Duke made it) I like it that way, otherwise it could be abused to trap creatures a long way into lava. While in a multiplayer battle, you can pick them up pretty easily, (unless you're not paying attention) it could be easily abused on AI Keepers and Heroes. Plus it sounds like a very annoying/cheap trick to use in Multiplayer.

    Duke thought of that already, it seems, so that's why he made it disappear when it hits lava. Besides, it isn't designed to do damage. It is meant to delay the enemy. That's why it also effects all creatures, not just enemies. If the Player were smart enough and put some Bile Demons to fight instead, then it could also be used to force the enemy to retreat rather than his units get hit. (Again, fufilling the Trap's purpose)
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