Results 1 to 1 of 1

Thread: How to get the official editor to work with KeeperFX

  
  1. #1
    Dark God DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,073

    Default How to get the official editor to work with KeeperFX

    Okay, after some tests, I have managed to find all the necessary files the level editor needs. It's not supposed to crash. If it does, please tell me.

    To get the Official Level Editor to work along with KeeperFX, you must create a separate folder that contains the level editor and all the files needed for it to work. Before we start, ensure that you have the followings:

    • The "Editor.exe" executable from the Dungeon Keeper Gold CD. If you don't have it, take this one which fixes a minor textual mistake: editor.zip
    • The files "GUIEDIT.TAB" and "GUIEDIT.DAT" from the Dungeon Keeper Gold CD. If you don't have it: guiedit.zip
    • The new "edittext.dat" file that avoids fast scrolling texts : edittext.rar
    • The new empty levels .LOF and .LIF files : emptylvls.rar
    • The original Dungeon Keeper game.


    Step 1:
    Create a folder named "Editor" (without quotes).

    Step 2: Inside that folder place the "Editor.exe" file and create the 2 following folders (names are important):
    Code:
    levels
    sound
    Step 3: From the original game, add these files in the "Editor" folder:
    Code:
    Keeper.cfg
    Mss32.dll
    SmackW32.dll
    WSnd7R.dll
    Step 4: Edit the "Keeper.cfg" file using Notepad and ensure that the following lines are inside:
    Code:
    INSTALL_PATH=.\
    INSTALL_TYPE=MAX
    LANGUAGE=ENG
    Step 5: Copy the "data" folder from the original game and paste it into the "Editor" folder. If you take the folder from the CD of the game, do not select any language folders inside the "data" folder or delete them after you do the copy.

    Step 6: Copy or extract the "GUIEDIT.DAT" and "GUIEDIT.TAB" files inside the "data" folder and extract the "edittext.rar" file there as well.

    Step 7: Delete the following files inside the "Data" folder as they're unnecessary. You can don't bother with them and keep them if you wish. It will just take useless disk space:
    Code:
    ALPHA.DAT
    ALPHA.TAB
    BLOCK.TAB
    BLUEPALL.DAT
    BORD0-0.DAT
    BORD0-0.TAB
    BORD0-1.DAT
    BORD0-1.TAB
    CREAT1.TAB
    CRET0000.DAT
    DP_PREFS
    FONT0-0.DAT
    FONT0-0.TAB
    FONT0-1.DAT
    FONT0-1.TAB
    FRAC**.DAT
    FRAME*-*.DAT
    FRAME*-*.TAB
    FRONTEND.PAL
    FRONTEND.RAW
    GMAPBUG.DAT
    GMAPBUG.TAB
    HBUY0-0.DAT
    HBUY0-0.TAB
    HBUYSCRN.DAT
    HITPALL.DAT
    HUESHADE.TAB
    ICONS*-*.DAT
    ICONS*-*.TAB
    KSEFFECT.JTY
    LOFONT.DAT
    LOFONT.TAB
    MAIN.PAL
    MAP00000.ANM
    MAP00000.CUB
    MENUBLK1.DAT
    MENUBLK1.TAB
    POINTERS.DAT
    POINTERS.TAB
    PORT*-*.DAT
    PORT*-*.TAB
    ROOM*-*.DAT
    ROOM*-*.TAB
    SHADE.TAB
    SLABS.OBJ
    STAT0-0.DAT
    STAT0-0.TAB
    STATE.RST
    SWIPE1.DAT
    SWIPE1.TAB
    TICON0-0.DAT
    TICON0-0.TAB
    Step 8: Copy the "LData" folder from the original game and paste it into the "Editor" folder.

    Step 9: Delete the following files inside the "LData" folder as they're unnecessary. You can don't bother with them and keep them if you wish. It will just take useless disk space:

    Code:
    DKMAP**.PAL
    DKMAP**.RAW
    DKWIND**.DAT (excepted DKWIND00.DAT, keep this one)
    DKWIND00.LBM
    DKWIND17.RAW
    DOOR**.DAT
    DOOR**.TAB
    DRAG.SMK
    DTORTURE.FLC
    EMPTY
    FRONT.PAL
    LEVELS.TXT
    TORTURE.DAT
    TORTURE.FLC
    TORTURE.PAL
    TORTURE.RAW
    Step 10: Extract the "emptylvls.rar" file inside the "levels" folder.

    Step 11: Copy the following files inside the "sound" folder:
    Code:
    ATMOS1.SBK
    ATMOS2.SBK
    BULLFROG.SBK
    SOUND.DAT
    SPEECH.DAT
    Step 12: Finally, right-click on the "Editor.exe" file and select "Properties". Click on the "Compatibility" tab and check the following options:

    • Run in 256 colours.
    • Run in 640 x 480 screen resolution.
    • Disable visual themes.
    • Disable desktop composition.
    • Disable display scaling on high DPI settings.

    Click "Apply", then "OK".

    Congratulations! The installation of the editor is done! Now, you can start creating levels by launching "Editor.exe".

    If you wanna edit existing levels, you must copy them from the KeeperFX "levels" folder and paste them into the "levels" folder in your "Editor" folder. Then, either create a .LIF file along with your level to identify it and make it editable in the level editor (see editor's manual for more informations) or edit the .LOF file using Notepad to include it. You're free to include any levels you want. Once you're done, copy the levels back to KeeperFX.

    However, beware: ensure that .LIF and .LOF files do not share the same level numbers inside or a crash may occur in the level editor.

    Note that there's no speed limit to the level editor, making it running extremely fast.
    - DO NOT zoom in and out or you may be stuck with a maximum zoom and a minimum zoom. If you do the mistake, save your work and restart the level editor.
    - Use the map and the mini-map to move around your map. Avoid the edges of the screen and arrow keys as often as possible.
    - You can rotate, but press slightly on the key. Anyway, it's not really necessary. Use the plan.
    - When you wanna save or load a level, do not click on the arrow buttons to scroll the level list. Click on the round button instead and use the mouse to scroll it.
    - If the colors become messed up suddenly, save your work and restart the editor.

    I don't think there are others things to mention. I'll edit my post if I find something. If you have any problems, just PM me.

    Have fun editing!
    Last edited by DragonsLover; February 6th, 2012 at 06:56.
    I like dragons! They're the center of my life! I'll never forget them...



Similar Threads

  1. Official Editor
    By Airandius in forum Dungeon Keeper 1
    Replies: 10
    Last Post: April 28th, 2011, 20:37
  2. Official Editor Help.
    By 3d1n0 in forum DK1 Mapmaking
    Replies: 6
    Last Post: February 12th, 2011, 12:41
  3. Cracked Editor exe for editing official levels
    By Hapuga in forum DK2 Mapmaking
    Replies: 3
    Last Post: July 6th, 2010, 13:40
  4. Official Editor Speed
    By Searingflame2 in forum DK1 Troubleshooting
    Replies: 9
    Last Post: December 20th, 2009, 05:45
  5. Official Editor help
    By Hyzoran in forum DK1 Mapmaking
    Replies: 5
    Last Post: November 20th, 2009, 15:53

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •