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Thread: Dungeon Keeper Computer Characters

  
  1. #1

    Default Dungeon Keeper Computer Characters

    I'm very bored at the moment, so I might make a few AIs with the script. You know those checks and such for the AI keeper. I'm going to work on my own ideas, and post each one with a description of the Dungeon Keeper character, as well as a well designed area for him to work in for Map Makers to use.

    Please comment on those created, and I would enjoy creating more AIs for anyone else. Keep in mind I've never actually created one by script, just by modifying the computer keeperfx file (In which I succeeded in)
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  2. #2
    Demon Spawn Kromeh's Avatar
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    Default Re: Dungeon Keeper Computer Characters

    Question:

    Is this in the graveyard, rotting? Or will it become a vampire?

  3. #3
    Dark God DragonsLover's Avatar
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    Default Re: Dungeon Keeper Computer Characters

    Tweaking AIs isn't that easy you know...
    I like dragons! They're the center of my life! I'll never forget them...



  4. #4
    Demon Spawn Kromeh's Avatar
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    Default Re: Dungeon Keeper Computer Characters

    I'm aware, but it seems as there is no progress.

  5. #5

    Default Re: Dungeon Keeper Computer Characters

    As there seemed to be no interest in the time of insperation.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6

    Default Re: Dungeon Keeper Computer Characters

    Quote Originally Posted by Metal Gear Rex View Post
    As there seemed to be no interest in the time of insperation.
    What!?
    There's interest. We're just waiting for something to try.

  7. #7

    Default Re: Dungeon Keeper Computer Characters

    All I was going to do was change the DK1 keeper AI by the script using those commands. I know how because I did it with the KeeperFx Computer data file. Anyone can do it, but yeah it does take alot of work and time, mostly the latter in this case.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  8. #8

    Default Playing with AI

    Well, in the map, there is a lot of AI, because of the blocks.

    Once you know and can predict the Computer AI, you can create specific AI dungeons as the opponents, that have a random way of devolepment. The power you have as a scripter and builder, rather than as a player, you can use to define Dungeons from the script, no limits.

  9. #9
    Imp
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    Gamertag: Orion3000 PSN ID: Orionzorz Steam ID: Orionzorz

    Default Re: Playing with AI

    I am interested in some AI's. I can test 'em for you if you need someone to do that.
    Would be cool to have an AI that doesn't follow the same procedures all the time.

    Also, I've read some things about that keeperfx file wich also influences the AI behavior, what exacly is that file called and where can I find it?
    Last edited by Orionzorz; August 11th, 2011 at 08:47.

  10. #10
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Playing with AI

    Quote Originally Posted by Orionzorz View Post
    Also, I've read some things about that keeperfx file wich also influences the AI behavior, what exacly is that file called and where can I find it?
    https://code.google.com/p/keeperfx/s.../keepcompp.cfg

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