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Thread: Missile Man

  
  1. #1

    Talking Missile Man

    Missile Man

    Stats

    Health: Very Low
    Strength: Very Low
    Armour: Crap
    Defense: High
    Dexterity: Very High
    Speed: Very High
    Luck: Moderate
    Recovery: High
    Intelligence: Low
    Construction: Low
    Training Rate: Above Average
    Training Cost: Extremely Low
    Wage: Crap
    Gold Held: Crap



    Skills

    Level 1: Melee
    Level 2: Missile
    Level 4: Speed Self
    Level 6: Grenade
    Level 8: Navigating Missile
    Level 10: Ultimate Missile*

    *A much stronger stronger version of the Missile, (Would deal about 60 damage in DK1, which is 3x Missile's Damage yet still less than Meteor's Damage (100)) 12 Second Recharge

    Special Abilities:
    Status Defense
    Missile Man is immune to all negative status effects (Freeze, Slow, Hynotise, etc)

    Mana Boom
    When the Missile Man dies, he explodes in mana (In other words, he leaves no dead bodies) and damages all nearby enemies within a single tile very slightly, damage increases a tiny bit with each level



    Information

    Author's Note
    A weird and amusing idea I've had in mind for a while. These things are probably going to be one of the most amusing creatures in the game. In DK2, you could summon Skeletons. I was thinking maybe these creatures could be the new summonables.


    About the Missile Man
    The Missile Man is a mysterious creature that is born of pure mana. They can be summoned by magic users, or found lurking about somewhere. Some people say he's a product of an evil Warlock that lives deep underground. Others say that he perhaps was created by mistake by a powerful magic user who attempted to cast Missile. There is even an ancient myth that the Missile Man was once its own species and the original teacher of the "Missile Magic", but they had gone extinct long ago.

    Nobody knows for sure where they came from, but these creatures have a completely amusing fighting style, and are said to be loved by Dark Mistresses for that reason alone...


    Behavior in Dungeon:
    The Missile Man does nothing in particular. He requires no Lair or Food, and will not even collect pay. Without a standard job of any kind, they will wander around your dungeon until they are told what to do. They are impossible to annoy, and can be slapped as many times as you wish because they take no damage from slapping. He also has a similar walk to that of Shaggy from Scooby Doo. When he runs, he throws his arms about wildly.

    On occasion, however, if the Missile Man spots a magic user, (Warlock, Wizard, Fairy, etc) they may begin following them around. This has no real effect on the magic user they follow. Missile Men are also afraid of Archers (Since Archers can kill them quickly with their high accuracy) and will scream before running away if they ever see one. The only time they won't is if you told them to do a specific job, like Guarding or Manufacturing. When he runs from an Archer, he flails his arms about like an idiot.


    Behavior outside of Dungeon:
    Missile Men can be found anywhere outside the dungeon. Whether it be wandering through a large river, guarding Hero Wizards, or getting their feet burned in molten lava. Anywhere.


    Behavior in Battle:
    LOL Cannon Fodder
    Missile Men have very simple behavior in battle. They run up to an enemy and rapidly slap them. Yes, you read that correctly. They constantly slap the enemy with insane speed, yet deal so low damage that they're not as much of a threat to most. They are quite fearless in battle, and threatless.

    Most Pathetic Body Guard Evah
    As mentioned before, Missile Men can be summoned by magic users. Then they are summoned, their battle patterns change a bit. They will focus entirely on attacking the target that the summoner is focused on. And when the summoner is attacked, they will run towards the attacker and try to slap some sense into them.


    Strengths:
    • Very fast
    • Very cheap and easy to maintain


    Weaknesses:
    • Can't do much damage to stronger enemies
    • Easy to kill


    Jobs:
    The Missile Man has no default Job but can do anything it is told to do.


    Lair and Food:
    The Missile Man does not sleep nor does he eat.


    Loves:
    Magic Users


    Hates:
    Archers


    Appearance:
    A DK1 Missile with long arms and legs



    How Introduced:
    Hostile/Neutral/Summonable, possibly early-mid game in a secret area.


    Obtainable By:
    The Missile Man cannot be converted because he leaves behind no body. He can only be found as a Neutral (and will probably be turned into a Skeleton if the Player has a Prison since they're so useless)

    The Missile Man can also be obtained through the Temple.


    Attraction:
    They can be found anywhere as a Neutral.

    Sacrifice Combination: Imp + Fly
    Hero Sacrifice Combination: Tunneller + Thief


    Entrance Effect
    N/A


    Torture:
    The Missile Man can only be tortured if you get one and get bored with it so you decide to torture it.
    The Missile Man will be constantly slapped by the Torturer.



    * * *
    Stat Value Order (1/10 kinda thing)

    Crap
    Extremely Low
    Very Low
    Low
    Below Average
    Moderate
    Above Average
    High
    Very High
    Extremely High
    Extraoridnarily High
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  2. #2
    Dragon MeinCookie's Avatar
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    Default Re: Missile Man

    SPAM SLAPPING FTW!!
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

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  3. #3
    Tentacle Evi's Avatar
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    Default Re: Missile Man

    Heh, I was looking forward to this suggestion.

    So far, since it's pretty late for me at the moment, it looks good to me.

    I'll look deeply at it again tomorrow.


    Also, amusing thoughts.

    Pixie: *Looks at Missile Man* This thing is following me. Make it go aw-

    Manavede: *DROOL*
    Last edited by Evi; February 18th, 2011 at 02:47.

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    "YOU CAN'T HANDLE THE TRUTH!"

  4. #4
    Demon Spawn
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    Default Re: Missile Man

    I don´t like much about this suggestion.

    The name and the skills kind of sound unsuitable for a Keeper. At the same time I don´t like it that they resemble a spell from DK1.
    They might work as ranged monster but when they only use melee attacks like you said, what´s the point?
    Also I'm against summons.

    Well it's personal. Don't like it. Would like it a lot more if it did not resemble a spell from DK1 was called something other than Missleman. Perhaps Flinger or whatever.
    And it should be a regular monster that comes out of the portal with a lair and all that crap.
    His attacks should not be missles and his level 10 skill should be more unique than just a powered up version of another skill.

  5. #5

    Default Re: Missile Man

    Quote Originally Posted by Airandius View Post
    At the same time I don´t like it that they resemble a spell from DK1.
    Just a random idea I had. I'm certain Missiles will look the same if not similar in WftO. And without a doubt will they be there too. It is a nice magical attack.

    Quote Originally Posted by Airandius View Post
    They might work as ranged monster but when they only use melee attacks like you said, what´s the point?
    They attack in swarms? This was supposed to be more of a joke creature than anything to be honest. It wasn't supposed to be strong or fit any real unit type. Also, not having it attack with Melee means you wouldn't see it slap anybody! Oh noes! D:

    It is a Neutral, not a normal creature. It isn't meant for the Player to use in a fight, but for the Player to fight him.

    Quote Originally Posted by Airandius View Post
    Also I'm against summons.
    Just an idea I throught might be good. I think since these thngs are made of mana, they would make a nice summonable. They're much better being summoned compared to Skeletons me thinks.

    Quote Originally Posted by Airandius View Post
    was called something other than Missleman. Perhaps Flinger or whatever.
    I couldn't think of any other better name. I think Flinger sounds kinda... dumb to be honest. Then again, Missile Man doesn't sound much smarter XP But I'm especially against Flinger since it isn't designed to be support, more like this laughable random Melee creature you find somewhere.

    Quote Originally Posted by Airandius View Post
    And it should be a regular monster that comes out of the portal with a lair and all that crap.
    Uhh, it is a Neutral? Since when do Neutrals come out of Portals and are attracted like normal Creatures? That's like critizising the Horned Reaper cause you summon him instead of getting him from the Portal.

    He's made of Mana, like the Imp. He doesn't need sleep or food.

    Quote Originally Posted by Airandius View Post
    His attacks should not be missles
    Missile Man should not use Missiles. Got it.

    Seriously, that would destroy the whole idea. :/

    Quote Originally Posted by Airandius View Post
    and his level 10 skill should be more unique than just a powered up version of another skill.
    He's master of Missiles? Meteor is lame, it is just a powered up version of Fireball.

    Keep in mind it wasn't quite designed to be actually used. He's just there as a joke. He'd probably only be a threat at a high level with a few numbers, but isn't designed to be threatening at all. I even say he's "threatless".
    Last edited by Metal Gear Rex; February 18th, 2011 at 10:18.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Demon Spawn
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    Default Re: Missile Man

    threatless means useless imo

    Anyway you don´t have to go on a full defence here. I already said it´s more personal than anything. I wont change my mind unless it´s something completely different.

  7. #7

    Default Re: Missile Man

    Quote Originally Posted by Airandius View Post
    threatless means useless imo
    It's funny as hell? Well, I think it is funny.

    Quote Originally Posted by Airandius View Post
    Anyway you don´t have to go on a full defence here. I already said it´s more personal than anything. I wont change my mind unless it´s something completely different.
    Awwww, no debates time reply to the other thread already :P
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  8. #8
    WFTO Developer DonJoe's Avatar
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    Default Re: Missile Man

    Catapult ammo. Big wooden catapult with a big basket of these guys jumping and being generally excited next to it. *Ker-splat*

  9. #9
    WFTO Developer Jack's Avatar
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    Default Re: Missile Man

    WTF?!?! XD
    A new programmer imp has been spawned.

  10. #10
    Fly Ogre's Avatar
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    Default Re: Missile Man

    Love this! Also loved the magic missle in DK1! Wubbbblblblblblblblblb

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