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Thread: Doompreacher

  
  1. #1

    Default Doompreacher

    Name: Doompreacher

    Stats:

    Health: Low
    Attack: Medium
    Armour: Low
    Accuracy: Medium
    Agility: Low
    Speed: Medium
    Luck: High
    Recovery Rate: High
    Intelligence: Medium
    Construction Rate: Low
    Training Rate: Medium
    Training Cost: Low
    Wage: Low
    Gender: Male

    Skills:
    Level 1: Melee
    Level 2 Doubt: Lowers the attack speed of an enemy by 25%.
    Level 4: Dispair: Lowers the damage nearby (1 tile in all directions) enemies deal by 25%.
    Level 8: Regret: Nearby (1 tile in all directions) Enemies take 25% of the damage they deal.

    Information:
    A person who sees the overworld as a place of decadence. He views the forces of the underworld as cleansing flame and as the only hope of bringing the overland to its knees, so that the world would be forced to cling onto the divine for protection once again.

    Behavior in Dungeon:
    1: Wonders around the prisons preaching at the prisoners (increases the rate at health lost of those in prison by 10%)
    2: Torture others in hopes that it will help them to see the error of their ways and save their souls.
    3: Pray at the temple for a swift judgement on the souls of the overworld.
    4: Performs research to have a better understanding of the divine by gaining an understanding of the forces of evil.
    5: If the tavern is empty the Doompreacher will proceed to get very very drunk in a very short amount of time.

    Battle Style:
    Debuffer. Engages in close combat with the enemy will target heros over neutrals and creatures.

    Jobs:
    Getting others to worship, or torture (convert them with any means nessary)

    Obtainable By:
    Doompreachers will be introduced as a Neutral in early levels (as soon as prisons are built). Once a Torture Chamber is buildable, the Mentor will then explain the Doompreacher once one has been converted.

    Hang Out Group:
    Demons since they improve his spiritual resolve.

    Hates:
    Undead as they cause issue with understanding of the afterlife.

    Loves:
    Worshiping, being near others that are worshipping, also being drunk is one of his favorite past times.

    Lair:
    His holy book is as a pillow since he is too broke to afford anything else, and even if he could buy something else he would see it as an overindulgence.

    Appearance:
    A human who appears in ragged religous clothing, and unkept hair. His movements are of someone worn down by socity. Carries a beat up leather bound book, and a damaged religous symbol with him.


    How Introduced:
    As a neutral they can found wondering around the in the underworld. The will often be found near abandoned prisons or temples.

    Attracted by:
    N/A or a temple (1x1) and a prison (3x3)

    Torture:
    Performs self flagellation along the lines of http://en.wikipedia.org/wiki/Dominicus_Loricatus

    Mentor Quotes:
    A DA Doompreacher has entered your Dungeon. These men are here to help the overworld fall in hopes of saving it from itself, and will fill your temple's halls with the sound of their prayers, providing you with mana. In battle they will weaken the enemies resolve making it easier for your minions to kill them.
    Last edited by Deathdealingjawa; March 5th, 2011 at 20:15. Reason: Major overhaul addressing the issues brought up by MGR and Mothrayas

  2. #2

    Default Re: Madman

    Alright, let's do this.


    Quote Originally Posted by Deathdealingjawa View Post
    Name: Madman
    Just me being nitpicky, but maybe a better name? I mean, the name Madman sounds about as lame as Missile Man. Lol, advertisement.

    Quote Originally Posted by Deathdealingjawa View Post
    Health: Low (His years of preaching have worn him out)
    Attack: Medium (His zeal to rebuke others gives him more strength then his frame would suggest)
    Armour: Low (He is a man of the cloth)
    Accuracy: Medium (His perception of reality is not the greatest)
    Agility: Low (If the divine did not want him to get hit by that sword, the divine would stop it)
    Speed: Medium (He knows his time is short so rushes to spread the truth)
    Luck: High (oddly enough things do seem to work for the better of the Madman)
    Recovery Rate: High (The divine could come at any moment, would he want to be found lying down?)
    Intelligence: Medium (He can read somewhat)
    Construction Rate: Low (Why work on things when there are souls to be enlightened)
    Training Rate: Medium (He has grown use to doing discipled acts)
    Training Cost: Low (Little is required for disciple)
    Wage: Low (what do material goods do for his eternal soul?)
    Gender: His gender has no influence on the truth of his reglious beliefs.
    You don't have to give reason why every stat is what, it makes it look a little messy. Another thing is that all those reasons can be ignored due a very simple arguement.

    Spoiler



    Quote Originally Posted by Deathdealingjawa View Post
    Level 1: Melee, and Doubt: Lowers the attack speed of a unit.
    Specify the amount.

    Quote Originally Posted by Deathdealingjawa View Post
    Level 4: Dispair: Lowers the damage of those around him and causes them to flee quicker.
    Specify the amount. Also, this one needs a bit of clarifying. Do you mean it lowers the damage that allies take, or lowers the damage that enemies deal?

    Quote Originally Posted by Deathdealingjawa View Post
    Level 8: Regret: Causes those nearby to take a portion of the damge they do.
    Does this effect enemies and make them take the amount of damage they deal? More clarification.

    Quote Originally Posted by Deathdealingjawa View Post
    Information:
    A person who sees the overworld as a place of decadence, they see the underworld as a cleansing flame and the only hope is to bring the overland to it's knees.
    This is the general idea that most Creatures follow. Give more information, and make it sound much more unique and interesting.

    Quote Originally Posted by Deathdealingjawa View Post
    2: Torture others in hopes that it will help them to see the error of their ways and save their souls.
    Reminds me of the Dark Mistress or Succubus.

    Quote Originally Posted by Deathdealingjawa View Post
    1: Nag at those in places of leasure (bar, casino, hatchery, ext) until they go to the temple and pray in the hope that they will see the foolishness of their ways.
    Reminds me of my mother. This sounds like it would annoy a few Creatures.

    Quote Originally Posted by Deathdealingjawa View Post
    3: Pray at the temple for a swift judgement on the souls of the overworld.
    For a Creature with the name "Madman", I find it hard to believe they would pray.

    Quote Originally Posted by Deathdealingjawa View Post
    4: Harass heroes imprisoned or converted since those characters are still holding on to their old ways, the same way that brought them here to begin with.
    Sounds like it'll start problems in the dungeon. I'm probably gonna end up tossing one or the other down the drain considering the Madman will go over and purposely prevoke the Heroes. I mean, they'll continue to start problems as long as there is 1 Hero, right? Gonna have to get rid of them all. So it is a tough question... one Madman... or 4 Archers, 3 Barbarians, and a Giant...

    Quote Originally Posted by Deathdealingjawa View Post
    *5: If the tavern is empty the Madman will proceed to get very very drunk in a very short amount of time.
    Only when it is empty? I get it, they talk to other people like they're these great mighty Pope-like figures. Then, when nobody is looking, they go over to the Tavern and get drunk off their ass. Kinda like their dirty little secret. Lol, madmen.

    Quote Originally Posted by Deathdealingjawa View Post
    Battle Style:
    Debuffer. Engages in close combat with the enemy, targets humans over other targets since those are his future flock.
    "Future flo"-wha?

    Quote Originally Posted by Deathdealingjawa View Post
    Hang Out Group:
    A bottle of strong spirits.
    Wut?

    Quote Originally Posted by Deathdealingjawa View Post
    Hates:
    Others being in taverns, as taverns are dens of inquity.
    So he drinks but he says others can't drink?

    Quote Originally Posted by Deathdealingjawa View Post
    Lair:
    A tattered book is used a pillow, since it is the contents of this book upon which his soul rests.
    Weird. He's sitting on a book that contains his own soul.

    Quote Originally Posted by Deathdealingjawa View Post
    Appearance:
    A human who appears in ragged religous clothing. His movements are of someone worn down by socity, bloodshot eyes, unkept beard. Carries a beat up leather bound book, and a damaged religous symbol with him.
    (Not quite as the physical build as I envisioned him, but the way the personality of this character is pretty close to my idea)
    *IMG*
    Humans for the Creature Side? Do not want.

    Quote Originally Posted by Deathdealingjawa View Post
    1) A mirror is placed in front of him. He will insult his own image explaining why his work is worthless and thus how is life is worthless.
    ...the f***? He takes damage from that? It must be really easy to hurt his feelings then.

    Quote Originally Posted by Deathdealingjawa View Post
    2) They give him a whip and he will carry out the flogging on himself. (yes he will flog himself to death)
    Uhh... That sounds like he's a male Mistress or something... ew. No. Do. Not. Want.

    Overall:
    I don't think it is a very good idea. There are things that sound annoying, some things that don't make sense, and some things that are just wrong. Plus humans for the Creature side = No. It might be better with some fixing up but I don't think it is worth it since it has some problems with the concept idea itself, so that would involve changing the whole concept idea which would pretty much result in a new Creature entirely.
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  3. #3
    Elite Dragon Mothrayas's Avatar
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    Default Re: Madman

    Among other wtf-iness, one thing that strikes me is that this is listed as a creature, despite several things pointing in other directions. It would be either neutral or hero, not sure which.

    Also, for a better name, call it a Fundie.

    Also, send this into the reject bin because this suggestion is not a good idea.

    Originally Posted by ARMofORION

    Ew. Skarok is here

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  4. #4

    Default Re: Madman

    Thank you MGR for the extensive feedback, I will do revisions based on that information. Thank you Mothrayas for the suggestion of it being a neutral creature.
    Quick reply to the feedback:
    Name changed to Doompreacher.
    This concept was based on an even more psychotic version of http://en.wikipedia.org/wiki/Girolamo_Savonarola. Girolamo saw the world as a place of sin and pretty much destroyed anything that was not directly connected to the church, I figured some monks would follow this logic and work with the forces of evil so that the overworld falls and the people must turn back to the divine.

  5. #5

    Default Re: Madman

    Did a complete revamp of my orginal post, addressing most of the issues that MGR and Mothrayas had.

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