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Thread: Imp Skeletal rig Test

  
  1. #11

    Default Re: Imp Skeletal rig Test

    Amazing work. It strikes me that facial expressions are probably going to be a big part of cut scenes, if not the game itself. How hard would it be to make the imp blink or screw it's face up?

  2. #12
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: Imp Skeletal rig Test

    Quote Originally Posted by Lquiz View Post
    Amazing work. It strikes me that facial expressions are probably going to be a big part of cut scenes, if not the game itself. How hard would it be to make the imp blink or screw it's face up?
    UDK actually supports blendshapes, and I will probably do a test soon. If it works, ill add 'em!

    Getting an Imp to blink though, might be an issue... eyes are a little too big


    blinks could be used for all other creatures though minus of course the skeleton) and facial animation is definitly possible, and within my scope for the project.

  3. #13

    Default Re: Imp Skeletal rig Test

    Man this is so cool,i can wait to see the facial expresions of Horny.

  4. #14
    Bile Demon natchoguy's Avatar
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    Default Re: Imp Skeletal rig Test

    I haven't heard bluto in a while, but I hope he'll last till the very end
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  5. #15
    WFTO Developer DonJoe's Avatar
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    Default Re: Imp Skeletal rig Test

    Bluto is in the process of moving and getting used to his new job. I have no reason to think that he wont be back as soon as things in RL are going smoothly.

    But I wont deny, I miss him too.

  6. #16

    Default Re: Imp Skeletal rig Test

    This vid is awesome stuff...! yeah, I'm slow, I know.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  7. #17

    Default Re: Imp Skeletal rig Test

    Were the animations made yourself or taken from another source?

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