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Thread: Boss Gimmicks

  
  1. #1

    Default Boss Gimmicks

    I've been thinking about some Boss Gimmick ideas, but I had a lot of bosses planned especially since there would be two stories to play. And I'd rather not use the same gimmick twice unless it were the same character. And I gotta create the ideas for the boss gimmicks as I plan out the story and boss battles. In other words, it may hinder my progress a bit if I gotta create so many gimmicky ideas.

    So I gotta ask you, got any ideas for boss gimmicks or recomendation for a boss gimmick that was used in an already existing boss? It would really help progress out a bit, and I'd be sure to credit you for giving me the idea.

    All ideas are welcomed. None of the bosses have actually been thought out, I just got a beginning and an ending with some ideas in the middle in terms of story, so there aren't any real guidelines to follow. If I can't create the boss gimmick idea perfectly due to RPG Maker limitations, I can always try create something similar.

    Thanks in advance to those that try to help out.
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  2. #2
    Dragon MeinCookie's Avatar
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    Default Re: Boss Gimmicks

    When you say "Boss Gimmicks" do you mean gimmicky character traits or like this:

    A 3x size Bile Demon who was just looking for the bathroom .

    A grouchy, crochety, old warlock whom you accidentally woke up whilst going through the enemy lair.

    A warlock with a temporary chicken spell and a shortage of test subjects >=)
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  3. #3

    Default Re: Boss Gimmicks

    Quote Originally Posted by MeinCookie View Post
    When you say "Boss Gimmicks" do you mean gimmicky character traits or like this:
    Think of Bowyer from Super Mario RPG, and how the gimmick behind his battle was that he would disable certain buttons from being capable of being used. I mean gimmick in that sense.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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