March 26th, 2011
Woo, I'm surprised I managed to get the update today, today just felt so long for me and I had injured my right hand with a really bad kitty scratch too. It still is pretty late though, at least for me. But I guess better late than never.
First off, I got another update for the Unit Types thread. Introducing, the Hyper Units! Only three more Unit Types to go, but afterwards, I got two more things I need to do with that thread before I can call it complete. Then I can move onto creating that Information thread I mentioned in the last update. The last thing to do in the Unit Types thread, by the way, should interest quite a few of you and give you some insight on who the starting Characters will be.
Now to go on the inside data portion stuff for what I've been doing this week. I managed to finish creating the characters for the Melee Defensive Units, (Tunnellers and Bile Demons) and I also got a head start on the Magic Defensive Units. (Priestess and Vampire) The Defensive Units take a bit longer than other units since I need to do some test battles once I create them, and that's what's time consuming. I need to test the Units to make sure the differences between them is all good and balanced, as well as to find each Unit's Strengths/Weaknesses. (It's a quick balance test really)
Imagine two Bile Demons with such high HP and low DEX fighting each other, that's an example of what it is like. I'll be looking forward to the Offensive Units after this, their battle testing will be so quick.
There's not much else to say. It is kinda unfortunate no one submitted any ideas for gimmicks behind Boss Battles. Guess I have to come up with some interesting ideas myself. Still I'm leaving the thread up in case someone wants to say something. Maybe I'm being a bit impatient on that for some reason.
And that's all for this update. Somehow it feels like it is a little shorter than the other update, or maybe that's my imagination? Oh well.




