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Thread: Skyman's Adikted question thread

  
  1. #1
    Fly
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    Steam ID: frontliner2

    Default Skyman's Adikted question thread

    Hi,

    I'm learning the Adikted editor and I'm having a lot of fun with it

    My question, when placing creatures in things mode (TAB + c) is it possible somehow to set their 'gold held'?

    I would love to know

    thank you in advance!
    Last edited by Duke Ragereaver; March 25th, 2011 at 15:43. Reason: Merging

  2. #2

    Default Re: Adikted question - Gold on creatures placed via things in the map itself not scri

    Gold Held cannot be set on Creatures existing on the map from the start of the game. They can only be added to Creatures that are added to the map through the "ADD_CREATURE_TO_LEVEL" command or through Hero Parties. So basically only through the script.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  3. #3
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    Default Re: Adikted question - Gold on creatures placed via things in the map itself not scri

    Thanks for the quick reply. I thought it would be that way but now I know for sure

    Nice of you to help out.

  4. #4
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    Default ADIKTED terrain question - Waterdrops and lava fire jumps :P

    Hi,

    I remember in the original DK1 campaign that at water areas there would be water drops/leaks that make sounds and display a dripping animation. A similar effect is alse present on lava tiles with little fireballs jumping around.

    Is there a way to place these doodads in the THING tab?

    thank anyone being kind enough to help out!

  5. #5

    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    Quote Originally Posted by Skyman View Post
    Hi,

    I remember in the original DK1 campaign that at water areas there would be water drops/leaks that make sounds and display a dripping animation. A similar effect is alse present on lava tiles with little fireballs jumping around.

    Is there a way to place these doodads in the THING tab?

    thank anyone being kind enough to help out!
    I don't exactly remember the button, but there is a button (i think it might be e) that will place one of those effects. Try pressing F1 and you'll see a list of commands that can be used within each mode/tab, that really helps when it comes to learning what Adkited can do.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Fly
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    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    Thanks I'll check it out. The manual and Wiki already tought me a lot

    Occasionally I'll ask here because the best editors are here

    Btw do you have SteaM?

  7. #7

    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    Quote Originally Posted by Skyman View Post
    Btw do you have SteaM?
    No I do not. All I got is skype.

    I must you what you're making with Adkited, I'm very curious. Or are you just trying to get the hang of Adkited atm?
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  8. #8
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    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    I've made a few tryout maps already

    terrain, rooms, creatures = 100% understood
    things: almost fully understood
    scriptng: starting to learn
    campaing building: haven't learned yet

    I'm thinking of making a map series (campaing) with a name such as 'long live the King' or 'Kings Quest' where you must destroy evil and keep your avatar alive. I use the max level script to keep him at a low level initialy but that is just 1 map

    Learning more and more every day.

    I've been one of the best mappers in SC1:Brood war community back then and was awesome scripter and mapper (even though I say so myself)

    Also made Dune 2 maps and Warcraft 3 maps.

    My best starcraft map I believe:
    http://forums.starcraft.org/threads/...-the-Hydra-RPG

    A video (crap quality) of a horror/alien map I made for sc:BW

    I love mapping and learing editors...
    http://www.youtube.com/watch?v=EF_gdCU5uW0

    My best War3 map:
    http://www.mapgnome.org/map-info/439306

    Some of my Dune 2 maps:
    http://dune2.krizik.com/index.php?topic=361.0

    I would love to be invited to make maps for Keeper FX and WFTO

  9. #9
    Dungeon Keeper
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    Gamertag: Lucien 046 Steam ID: Duke_Ragereaver

    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    I have merged the threads together, it's better to have 1 thread with 10 questions rather than to have a thread for every question.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  10. #10
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    Default Re: ADIKTED terrain question - Waterdrops and lava fire jumps :P

    Thanks, that's a good idea.

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