yeah, keeperfx

hi folks,
i was playing the campaigns that were already integrated and available ingame, but than i had a look at the available campaigns and saw "conquest of the arctic", the destiny of ninja", "die-hard dungeons" and "undead keeper", that aren't available ingame, so i downloaded them but after doing this, i don't really know how to integrate them.
is there an easy respectively a cheaper solution for my problem than renaming all the files?
yeah, keeperfx
"The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy
as if i were using dungeon keeper gold or something
sorry for the sarcasm, but it should be obvious that i'm already using keeperfx since we're in a...let's see, keeperfx forum?
i think i found the solution myself, just copied the campaign files to the levels folder and now i can access them via the free ... section...not the most elegant way of fixing the problem, but it works
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Sorry for the confusion, is just that you posted this in the DK1 Troubleshooting section so I think dotted thought you were looking for a way to have multiple campaigns available in DK1.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
yeah, the forum is dk1 troubleshooting but the whole stuff's about keeperfx and so on, so i thought it would be clear but it seems like it wasn't.
nevertheless the problem is some kinda fixed
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
true, but for me the keeperfx forum is a place where players swap ideas about the project and maybe for tips to the one or the other campaign, but in my opinion, this isn't a global problem with the keeperfx project, but dk1 itself
but nevertheless, let's cancel this discussion, it wasn't meant that offensive as it might have sounded, so it's not neccessary to discuss about such nonsense any longer![]()
To integrate a new campaign into KeeoerFX and make it available through the list, you'd have to write a CFG file for it. Campaigns designed for DK1 don't usually have their own "land view" and introduction speeched, so you'd have to use the original ones.
Or you can just replace the original campaign - it's a lot easier.
Also, you can just wait - some campaigns are just being integrated and will be included in KeeperFX in a few weeks, maybe months.

