Pretty sure the layers are gonna be completely disconnected. So there wont really be a problem

Liquid physics in games is a pain in the ass frankly. None more so than 3D liquid physics.
In WftO, we're going to operating 3 levels stacked onto of eachother.
Which presents the problem of liquids on the top floor interacting with the lower level, and again for the 2nd floor with the bottom floor.
I've created some images to demonstrate the problem:
Liquid stream from level 2 flowing down into level 1 as a FULL tile
If I were to tunnel into the side of the wall, this is the scenario we'd be presented with:
Liquid stream adjacent to an open space
If you're thinking well just get rid of the big liquid block, we'd still have this possible scenario:
Liquid tile (floor) adjacent to open tile over lower open space
A solution to this would be to have an extra layer of rock beneath level 2 and that would be the ceiling of level 1.
Ideas?
Pretty sure the layers are gonna be completely disconnected. So there wont really be a problem
dre@m, are u a developer?
and it sounds awesomenes![]()
Ahah! We could add-in the possibility of a keeper flooding his dungeon if he decides to dig out the wrong wall on the second or third lower-levels.
Gives doors another purpose too.
Now something like that would be genius.
"In this eerie world so bold and true, I stand atop the hill to get away from you.
Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."
Deliberately flooding enemy keepers dungeons FOR THE WIN!
Dry up lakes on the overworld FOR THE WIN!
Get lava and water to collide FOR THE WIN!
Hell, its FTW!
Creature Profile Here
I like the idea of draining the water from the Overworld. We could use that on certain levels to reach isolated parts of the map. We could even have an entire village on an island that has to be reached by drying up it's watery defence from underground.
Just a technical hint:
Nvidia just released their first public OpenCL drivers today
http://www.nvidia.com/object/cuda_opencl.html
and get different species of creatures when there is water in ur dungeon? and some cant survive or so.
I'm afraid you will have to get some liquid physics in the gamesorry

