Keeper Tesonu

Color: Blue
Age: Unknown
Gender: Male
Realm: Northland Iceland

Other Information:
Son of Keeper Drako and far more psychotic. Creatures usually wish to please him or he'll amuse himself by manipulating them. Enjoys Possession, and cares for every last creature and imp but shows it through efficient planning.
Personal Settings
Title
Dialogue
(Thoughts)
Actions
Other Creatures (*Actions*, Dialogue, (Thoughts))
Mentor
* * * * *
Personal Summary Settings
PAYDAY (If a Payday Occured)
Important Actions:
*actions*
Orders:
*Individual*: Order
Others: Order
Imp Orders:
*Individual*: Order
Others: Order
Research in Progress:
*Room* (*Percentage*%)
Current Gold:
*Current Gold*
* * * * * * * * * *
System of Work
Experimental
Work Points
Code:
Work Points = Post Quantity x ( [Current Value] x ( 1 + [Efficiency Boost] ) )
Current Value = ( [Base Value] + ( [Base Value] x ( 0.08 x ( [Current Level] - 1 ) ) ) )
-Base Value-
Best Value: 1.5
Very Proficient: 1.25
Proficient: 1.0
Average: 0.65
Bad: 0.2
-Training Value-
Best Value: 2.0
Very Proficient: 1.85
Proficient: 1.65
Average: 1.2
Bad: 0.5
-Efficiency Boost-
Speed Monster: 0.5
Must Obey: 0.25
Motivated: 0.1 - 0.25
Unmotivated: -0.1 - -0.5
Combat Experience is "Felt out" based on the content and events that occur within the battle posts themselves and are unaffected directly by other battle posts.
The actual base value can be any number so long as it does not exceed the Best Value nor go below 0. The above values are used as guidelines to find the most appropriate value for a specific character.
Training Value is a Constant Value.
Experience
Experience Needed to Level Up
Level 1 to 2: 15
Level 2 to 3: 25
Level 3 to 4: 35
Level 4 to 5: 45
Level 5 to 6: 60
Level 6 to 7: 80
Level 7 to 8: 110
Level 8 to 9: 150
Level 9 to 10: 200
Level 10 to E1: 200
Level E1 to E2: 225
Level E2 to E3: 360
Level E3 to E4: 405
Level E4 to E5: 460
Level E5 to E6: 530
Level E6 to E7: 610
Level E7 to E8: 700
Level E8 to E9: 800
Level E9 to E10: 1000
Research
Research Points for Rooms
Workshop: 40
Guard Room: 30
Bridge: 60
Casino: 70
Prison: 90
Torture Room: 110
Graveyard: 120
Combat Pit: 140
Temple: 120
Scavenger Room: 130
Research Points for Spells
Possession: 40
Call-to-Arms: 40
Hold Audience: 30
Must obey: 55
Sight of Evil: 70
Speed Monster: 75
Heal: 85
Protect: 80
Conceal: 90
Cave-In: 100
Lightning: 110
Create Gold: 115
Chicken: 120
Disease: 135
Destroy Walls: 140
Inferno: 160
Manufacture
Manufacture Points for Doors
Wooden Door: 6
Braced Door: 15
Steel Door: 30
Magic Door: 45
Secret Door: 35
Barricade: 10
Manufacture Points for Traps
Sentry Trap: 14
Lightning Trap: 26
Fear Trap: 32
Alarm Trap: 10
Boulder Trap: 45
Spike Trap: 18
Poison Gas Trap: 15
Inferno Trap: 39
Freeze Trap: 30
Trigger Trap: 10
Guard Post: 8
* * * * * * * * * *
Battle Status:
[COLOR=WHITE][SIZE=5][CENTER][B]Battle Status:[/B][/CENTER][/SIZE]
[CODE][B]LV# G 8KEYCLAS "NAME":[/B] 100% - [Unchanged] <[COLOR=STATUSCOLOR]STATUS[/COLOR]> {Spell(s) Cast(able)/Charging} From 100%, [I]Location, Goal, Details[/I]
[B]LV# G 8KEYCLAS "NAME":[/B] 100% - [Unchanged] <[COLOR=STATUSCOLOR]STATUS[/COLOR]> {Spell(s) Cast(able)/Charging} From 100%
[I]Location, Goal, Details, Put on a New Line with 18 Spaces if it is Too Long[/I][COLOR=GRAY]
[B]LV# G 8KEYCLAS "NAME":[/B] 50% - Unconscious[/COLOR][COLOR=RED]
[B]LV# G 8KEYCLAS "NAME":[/B] 0% - Dead[/COLOR][/CODE]
[CODE][B]TRAP A "LOCATION":[/B] 100% [Ready to Fire/Charging/Discharged] <Manual Mode>[/CODE][/COLOR]
Code:
LV# G 8KEYCLAS "NAME": 100% - [Unchanged] <STATUS> {Spell(s) Cast(able)/Charging} From 100%, Location, Goal, Details
LV# G 8KEYCLAS "NAME": 100% - [Unchanged] <STATUS> {Spell(s) Cast(able)/Charging} From 100%
Location, Goal, Details, Put on a New Line with 18 Spaces if it is Too Long
LV# G 8KEYCLAS "NAME": 50% - Unconscious
LV# G 8KEYCLAS "NAME": 0% - Dead
Code:
TRAP A "LOCATION": 100% [Ready to Fire/Charging/Discharged] <Manual Mode>
Status Colors:
Code:
Yellow = Stunned
Red = Vulnerable
Orange = Slow
Blue = Frozen
Salmon = Poison
Forest Green = Dizzy
Gray = Fear
Sky Blue = Speed
Silver = Protect
Yellow Green = Rebound