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Thread: Your DK1 Strategies, less Exploits

  
  1. #41
    Dark God DragonsLover's Avatar
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    Default Re: Your DK1 Strategies, less Exploits

    Quote Originally Posted by Zyraen
    Deeper Dungeons forced me into using the exploits more, but it was very satisfying since I think the levels were designed with the Exploits in mind. My effort with ROTK is to remove exploits and see how the challenge would be like.
    I mostly did the job with my unofficial patch, correcting the cases where you could solve the levels so easily.
    I like dragons! They're the center of my life! I'll never forget them...



  2. #42

    Default Re: Your DK1 Strategies, less Exploits

    I've been playing KFX all this while ^^;; so I'm sorry if I missed the patch, I'm using 0.39a or c I think.
    But if I recall right, you can still use Boulder Trap in Korros Tor and Lava Trap in Kari-mar, so I'm not sure, am I missing something?
    Where can it be downloaded?

    ROTK's difficulty level is considerably higher than DK1, but mainly because (apart from exploits) their unit selection is now completely different from yours, so they can outnumber you, do automatic training, get hungry less and many other things without affecting your (limited) creaure pool. In other words, on top of numerical advantages, other unit-based advantages can be handed to the AI without giving you any advantage whatsoever.

    That and some maps are altered to remove many advantages (free Horned Reaper etc) from your access.
    Last edited by Zyraen; August 8th, 2011 at 04:45.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

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  3. #43
    Dark God DragonsLover's Avatar
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    Default Re: Your DK1 Strategies, less Exploits

    What's the exploit of using Boulders in Korros Tor? I know that you can leave heroes to kill both Keepers, both there, I couldn't really do something to counter that. I just made the fact that you also need to kill heroes to conquer the realm.

    Lava traps have been removed in Kari-Mar though, same in maps where there are both heroes and a Keeper (excepted for Caddis Fell where I altered the Keeper Dungeon Heart to stop "attracting" heroes).

    And for levels where you start with Destroy Walls (which is a huge mistake), I make sort that you acquire the Destroy Walls spell only once you destroy the hero dungeon so that you only use it for the enemy Keeper's dungeon in case he's walled in.
    Last edited by DragonsLover; August 8th, 2011 at 16:14.
    I like dragons! They're the center of my life! I'll never forget them...



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