Try updating to latest Nigtly Build.
Try adding KeeperFX to DEP.
Try running heavylog (former debug) version, then paste your log file.

No matter what I do in the game I seem to crash early in any new game or map of Dungeon Keeper I try to play. It's almost as if claiming tiles or exploring the map causes this but I'm not exactly sure what is happening. I'm on windows 7 64-bit and I've tried running KeeperFx in both full screen and windowed mode (either without playing with the default resolution).
Keeperfx.log says this...
Dungeon Keeper FX ver 0.4.0.386 (standard release)
LOG CREATED @ 23:00:09 18-07-2011
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 12 stepping 2 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: Moon phase 0.1724
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: Sound samples in banks: 840,126
Sync: Pentium Pro polygon rendering on
Sync: Recomputing fade tables
Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
Sync: Frontend state change from 1 into 9
Sync: Frontend state change from 9 into 0
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "*TEXTURE_PAGE"...done
LbDataFree: freeing "data\creature.tab"...done
LbDataFree: freeing "data\palette.dat"...done
LbDataFree: freeing "data\bluepal.dat"...done
LbDataFree: freeing "data\redpall.dat"...done
LbDataFree: freeing "data\lightng.pal"...done
LbDataFree: freeing "data\dogpal.pal"...done
LbDataFree: freeing "data\vampal.pal"...done
Try updating to latest Nigtly Build.
Try adding KeeperFX to DEP.
Try running heavylog (former debug) version, then paste your log file.
Updated to latest nightly build, didn't work.
Added both KeeperFX and Hvylog to the DEP, nothing changed
I tried the first scenario again and managed to hold off the crash by not building a treasure room. Soon after building one the game crashes with the error "unable to initialize heap"
Heavy log seems to be too long to post (causes preivew reply to tells me my post is too short when i try to copy, past then preview) or attach (the file is 3.17MB)- not sure what to do at the point. My apologies if I'm not on the right track here...
Paste only some (ie. 20) lines from the beginning and some from the end.
Alright here's the first part of Heavylog
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 12 stepping 2 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 909 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 28
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.2210
Sync: init_sound: Starting
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: LbMouseChangeMoveRatio: New ratio 128x128
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_colours: Starting
Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
Sync: load_magic_config: Reading Magic config file "magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
Sync: load_rules_config: Reading Rules config file "rules.cfg".
Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Starting
Sync: load_anim_file: Starting
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: Recomputing fade tables
Sync: init_lookups: Starting
Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaigns_list: Found 16 campaign files, properly loaded 16.
Sync: setup_screen_mode_minimal: Setting up mode 28
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: LbMouseChangeMoveRatio: New ratio 256x256
and then the last part...
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 929
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 387 free, 13 used; 11 static, 2 dynamic; for things:11,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs32, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls38 Othrs3 Total76
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
I will probably have to prepare a special version to test what's exactly crashing.
For now, you could check if the game still hangs after starting with "-nosound" parameter.
Played through Level 1 (eversmile) and managed to get through it without crashing. thanks a lot.
I currently have the latest drivers (May 21st 2010) for my sound card; is there anything else I can do to fix the sound problem?
Try running executable from that pack. If it will crash, give me ending log lines, like before:
http://keeper.lubie.org/releases/kee..._pre1-patch.7z
Ah sadly another crash with sound on using the heavylog from that pack...
Same as before: unable to initialize heap
First few lines:
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 12 stepping 2 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 909 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 28
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.4394
Sync: init_sound: Starting
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: LbMouseChangeMoveRatio: New ratio 128x128
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_colours: Starting
Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
Sync: load_magic_config: Reading Magic config file "magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
Sync: load_rules_config: Reading Rules config file "rules.cfg".
Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
Sync: load_stats_files: Finished
Last few Lines:
Sync: lights_stats_debug_dump: Lights: 387 free, 13 used; 11 static, 2 dynamic; for things:11,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs23, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls37 Othrs3 Total66
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: process_messages: Starting
Sync: PlayRedbookTrack: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (500,480) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_sound_stuff: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 1053
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 387 free, 13 used; 11 static, 2 dynamic; for things:11,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs23, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls37 Othrs3 Total66
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: process_messages: Starting
Sync: PlayRedbookTrack: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (500,480) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_sound_stuff: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 1054
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 387 free, 13 used; 11 static, 2 dynamic; for things:11,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs23, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls38 Othrs3 Total67
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: process_messages: Starting
http://msdn.microsoft.com/en-us/libr...=vs.80%29.aspx
I have no idea why this could happen. If only your machine has enough RAM, and virtual memory enabled, this makes no sense.
Also, the error message probably contains more information - ie. in which module the error happened, and maybe even some technical data (memory address of the call?).
Could you paste whole message here?
If there is a module identification, maybe it will lead us to real reason of the problem; I doubt KeeperFX is causing it directly.
Also, try crashing this one. As before, give me some lines form start and from end of the log:
http://keeper.lubie.org/releases/kee..._pre2-patch.7z

