It happened with a Dark Mistress. I don't remember exactly. I just remember she kept eating chickens for no apparent reason and that didn't make her happy.

Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
It happened with a Dark Mistress. I don't remember exactly. I just remember she kept eating chickens for no apparent reason and that didn't make her happy.
I like dragons! They're the center of my life! I'll never forget them...
Yea that bug about running into the hatchery wall and not actually eating is annoying as hell. I'll see if I can hunt it down, still tracing and documenting the startup process, working on the part that processes the registry entries so if there are any of these that are unknown what they do let me know so I can sort them out
Found some registry values that are not included by default in the regular game. They are under the registry entry "Game" and I think they are there to override the default values for the maps. They are:
"FogOfWar"
"ImpenetrableWalls"
"GoldDensity"
"GameDuration"
"LoseHeartType"
"MaxCreatures"
"ManaRegeneration"
Actually I'm not sure if these override the map settings since these are read in at the start of the program, but it may look at these values at map load and if they are already set it will ignore the map settings.
Do send please!Well I finally found a copy of the Qmixer 5 SDK. That was almost impossible to find so if anyone needs a copy let me know. Don't know if it will help with the sound problems, probably not as the sdk only contains the library and .h file for qmixer, not the .dll source code itself but it may come in handy.
"The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy
OK, here's the qmixer v5 sdk. It's the official one they released way back when. It contains the free version and the commercial version which if you are going to distribute you need a license, but you're allowed to use it for anything you like without one as long as you don't make a game or something with it and try and sell it. As a side note, it needs to be installed. Some may have trouble on XP or higher as I did, it's a 16 bit installer and sometimes it will not work normally. Way around this is to boot into safe mode and run the installer from there. Worked like a charm for me
Qm500sdk.zip
Found some registry values that are not included by default in the regular game. They are under the registry entry "Game" and I think they are there to override the default values for the maps. They are:
"FogOfWar"
"ImpenetrableWalls"
"GoldDensity"
"GameDuration"
"LoseHeartType"
"MaxCreatures"
"ManaRegeneration"
Actually I'm not sure if these override the map settings since these are read in at the start of the program, but it may look at these values at map load and if they are already set it will ignore the map settings.
All of the above mentioned items appear in the "Game Settings" section under "Single Player"- "Skirmish".
I've noticed that the settings in that area change each time DK2 is launched.
DK2 chooses a random map each time it loads and I know for a fact it changes some of the settings in that area depending which random map it loads.
The reason I know is I have (1) map that allows Horned Reapers via portals and when that map is chosen by DK2 as the random map, the "Horned Reaper" appears in the creature list.
Choosing a different map manually has no effect on the values in that area so it appears as if DK2 does not read any information other than the first random map it loads.
Tacy.
Ah, thanks for the info. If I remember correctly, these settings can be changed with the editor on each individual map, so I'm thinking if these values are set in the registry, they will override the per map settings. I'll have to test that sometime. Anyway thanks for letting me know where these options are in-game

