They are being removed

after reading the no gunpowder rule i got a bit confused
do sentry guns fire through mana or are they being removed? i know they cost mana to fire but im shure that if there was some way to make mana explode then it would have been a spell as well....
They are being removed
aaaahh, ok, seems a shame but then having a wall of sentry guns around my heart and then a wall of spike traps around them made me pretty much unkillable...
Funny that there's such a rule, for I detest gunpowder in my games.
...One of the reasons why Rome is the best Total War.
Creature Profile Here
only one the many reasons why dk2 was such a terrible attempt at a new game :x
Not really. The closest thing to gunpowder in DK2 was the Sentry Trap, and it was actually just fine in my opinion. It doesn't feel as gunpowder-y as those suggestions which caused the gunpowder rule to appear in the first place.
The actual reasons why DK2 is considered 'terrible' were poor game balance (hi Black Knight), most creatures were useless outright, the Combat Pit was broken, gameplay was much slower than DK1, the stun mechanic which was just bad, possession was (even more) broken, creatures and heroes all hating each other, spells being really limited in comparison to DK1, and other things.
Last edited by Mothrayas; October 2nd, 2011 at 17:50.
The Awakening
Keeper Animus of Faircoast Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0Voro the Warlock Vampire
Realm: Northland Iceland
Level: 4
Gold: 563Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 2
Gold: 0Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0Grey the Trick Archer
Realm: Northland Iceland
Level: 1
Gold: 0
DK2 wasn't a terrible game. It's just that Dk1 is within most preferences. I like both 'em equally. While Dk1 had a more unique dungeon management system; I enjoyed the DK2 campaign more. Most have to agree that even though it did screw some stuff up: Dk2 improved a number of stuff from Dk1
Yeah, things like click-dragging to build full rooms in one go, using mana instead of gold for spells, being able to just make the traps and doors you want, and picking up a huge amount of creatures make going back to DK1 a huge adjustment, and quite a pain. Still, it's always worth it just for the more interesting creatures, better gameplay all around, and the more satisfying atmosphere.
Anyway, you can easily replace the sentry trap with some sort of catapult or trebuchet or ballista trap or whatever. Just something that looks different, but does the same thing. Set the ammo on fire if you must. Hell, a catapult would have fit better in DK2 considering it was supposed to be your earliest tech trap, yet somehow a cannon was more easily in technological reach than a freaking cage with a skeleton it?
EDIT: Actually, I often wondered about, if it's a dungeon, why aren't there a lot of more traditional dungeon type dart traps? Or moving wall with spikes type traps?
Last edited by Funderbunk; October 2nd, 2011 at 19:11.
shurely a catapult wouldent work as the roof is as high as the blocks?
Forum topics are like skirts, they need to be long enough to cover the topic but short enough to keep things intresting

