Why does it have High Attack? It is a Support Unit, so its Attack should not be high.
The Blindness effect is a bit too much for a Level 1 Spell. It really cripples certain Units.
This is quite a pointless spell really. If anything, this Spell could backfire. Because she's a Support Unit, she'll be surrounded by other Support Units located a good distance behind the Melee Fighters. The effects of this spell may not reach the Melee Fighters in some situations. The end result is the Support Units will be unable to actually Support its Allies, and thus the Player will be put at a disadvantage.
This spell is only useful when there are a good amount of Monks and Maidens around, especially Monks. In fact, this spell encourages Monk/Saint army Spam. Reason is because Monks usually can last a good while thanks to Protect and Heal. This spell will reduce the damage that any Attacked Monk is taking, so it will be easier for them to restore their Health with Heal if their damage taken is divided.
Another Spell that is useless unless the Player has a few Monks/Maidens. In fact, this spell encourages Saint/Monk Army spam even more, as it allows them to spam Heal so that they can never be killed. Being as the Saint is a Support Unit, she likely won't be attacked (Especially if her Monk defenders become invincible Gods) so it isn't likely that her health will fall beneath Half. If, for whatever reason, she does get attacked, Monks can spam Heal on her and she'll be back to full in an instant.
No, just no. No standard Unit should have access to a Resurrecting Ability. Combine this with previous spells and Monks/Saints will be the broken strategy many Players will abuse.
This is, again, a Spell that requires Monks and Maidens to work. Interestingly enough, it is the most useless of all the Saint's spells. Sure it deals a crapload of damage, but it instantly kills one of the Player's own Monks, which are like invincible Gods due to her last few spells.
I don't think this really fits in with the lore of Monks. Sure, Monks in real life might simply pray, but these are Monks in Dungeon Keeper. They're not going to hide and pray until The Avatar (Or his Maiden, it seems) pops up to rescue them. They're going to get out there in the battle with some Knights and Giants then kick some ass. Remember that they can fight, they're not useless fragile human Monks.
The large amount of Mana gained combined with the overpowered spells = broken. Hell, she could probably generate enough Mana to allow a Player to spam Create Gold to pay for her high costs. Her high Intelligence will also allow for her to quickly grant a Player Create Gold so that it can be spammed.
She's a bit too useful in the dungeon, being as she does not need to sleep too much nor does she eat very often. This allows her to spend long hours in the Temple or Library. She also prevents Units from fighting as Lair Enemies, eliminating that aspect of management all together. This last trait is ironically more useful on the Creature Side, especially since it could be used to stop a Horned Reaper.
: *walking with
*
: *steps on
's foot*
: Ow! You stepped on my foot!
: You got problem with me? I kill you.
: Stop! Both of you should be ashamed of yourselves, fighting with each other! You should both pray for the sins that you've committed!
: ...... *is not amused*
It is a nice realistic touch, but gameplaywise, it pretty much kills the point of her hating certain types of things. She'll usually only encounter a Warlock or other Hated Unit when she has been converted, meaning she won't have a single problem on the Creature Side like how she probably should. (Though she will have trouble making use of her Monk/Maiden only spells, unless a Player went crazy on the converting)
Useless information.
How does she even get angry? Even slapping doesn't seem to upset her too much.
So it only appears when the Player has a lot of Monks and Maidens to allow him to abuse her?
What if there are no Monks or Maidens being tortured and she's all alone?
Overall:
A Unit that solely relies on the existance of nearby Monks and Maidens. With them, she's overpowered as she can go as far as resurrecting fallen allies. Without them, she is significantly more useless as her later and more overpowered spells are Monk/Maiden only. Her Level 10 Spell is also ironically very useless as it kills one of the Player's own Monks. (Or Maidens)
She's also way too useful in the Dungeon, thanks to her ability to generate a massive amount of Mana and Research Points combined with her lack of a need to sleep or eat. She also can stop Lair Enemies from fighting with each other, or even be used to stop a Horned Reaper that has gone psycho. Considering her in Battle Overpoweredness, I'd expect her to ironically be a miniature female Horned Reaper.
Her spells make her like an alternative and more overpowered yet limited Maiden, being as she can't do much damage herself (Well as a Support Unit, she has a crapload of Attack actually for some god awful reason) and her spells are mostly devoted to Healing or Buffing up allies. (Monks in this case) The information for her isn't really interesting too much and actually conflicts with the lore about the Monks.
So the summery of the summery would be that I see nothing going for her.






: *walking with
*
: Stop! Both of you should be ashamed of yourselves, fighting with each other! You should both pray for the sins that you've committed!






