With KeeperFX you should have a file called "tcp_readme.txt" that explains how to play a multiplayer game.
This is what it says,
TCP/IP Multiplayer in KeeperFX
------------------------------
TCP/IP support is currently in its infancy and may be 'slightly' buggy.
To host a TCP/IP game:
Make sure the port 5555 is open for traffic and is forwarded to port 5555 on
your computer. When you have started the game, click Multiplayer -> TCP/IP ->
Create Game.
To join a TCP/IP game:
Specify a command line option -sessions [ip_address]:5555 when starting game.
For instance, if the host's IP address is 55.83.54.187, the appropriate command
line option is -sessions 55.83.54.187:5555
Several sessions can be added to command line by prepending a semicolon before
each extra address, e.g. -sessions 55.83.54.187:5555;214.43.45.67:5555
When you have started the game, click Multiplayer -> TCP/IP -> [select IP
address in list] -> Join Game.
Known issues with TCP/IP:
------------------------------
- May go out of sync. (Please remember what you did before this and check log,
then report it.)
- When it goes out of sync, something bad will generally happen. Re-
synchronization *might* work.
- Everyone else crashes if host exits.
- Host is auto-computered if anyone leaves. (WTF!?)
- Having a player leave without anyone rejoining creates a 'hole' in player
list, which will make the game unplayable.
- Session player list does not update when a session is selected.
- Will be laggy like heck on anything but a LAN or near LAN-grade connection
probably.
- Only old four byte IP-addresses are supported at the moment, as far as I
know.
These issues shall hopefully be resolved one by one in coming versions. I
apologize for them, but I don't have a good test environment nor is
the game code particularly easy to work with. Help me by reporting reasons for
out-of-sync in particular, or other issues not on the above list.
- Petter H, aka P Hansson ;-)
Although there is a java launcher also that might make it easier.
You probably have to have JAVA installed to run it though.
So I guess you would install JAVA @ http://www.java.com/en/download/index.jsp.
Then try and run the "KeeperFXTools.jar" file.
It should look like something like this,
The GUI might make it easier to use.
If playing over the internet, you and the host usually needs to forward the port "5555" by default.
If playing on a LAN or VPN such as Hamachi, then you should not need to forward a port.
I have had a few successful games on multiplayer without any problems. But occasionally there may be a few bugs still existing, or that appear that are new ones or older appearing again.
It's really good to run KeeperFX, as it works well I believe even on the new OS's such as Windows 7 with improvements and on going bug fixes.
The person that hosts over the internet can visit - "http://www.whatismyip.com" to find out what their IP address is.
If you have port forwarding problems that you can't resolve, then it might be better to try Hamachi - "http://hamachi.en.softonic.com", and use the hosts Hamachi IP address instead.
Then inside the game you should use the TCP/IP option on the multiplayer menu.
The person that is trying to join should see a game appear an address in the sessions list like in the below screenshot if successful.
Then once they join they should see the other player like below.
Then both players select the same flag.
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, as it used to be very stable and hope they are useful in fixing some multiplayer problems like before. Also I don't think there are to many problems in Multiplayer after most of the fixes that have been done in the past. So most likely only a couple or more crash fixes might make it stable again?
