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Thread: WFTO Release 0.1b Information

  
  1. #91
    Your Majesty Hapuga's Avatar
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    Default Re: WFTO Release 0.1b Information

    There are no WTFO developers, because there is no WTFO team.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  2. #92

    Default Re: WFTO Release 0.1b Information

    Quote Originally Posted by Patrician View Post
    but...
    I can't imagine it's a case of not meeting minimum specs.
    I am not developer of this one, but I was working on another WFTO incarnation.

    As for sys req - its most likely question of shader version support.


    Quote Originally Posted by Hapuga View Post
    There are no WTFO developers, because there is no WTFO team.
    Yes, unfortunately, its true. I am working on other project now.

  3. #93

    Default Re: WFTO Release 0.1b Information

    Here it is - Spin-tires

    Tho I push my engine away from RTS-genre (it terms of rendering), I made numerous improvements to it, and it can still *potentially* be used for WFTO.

    I am aiming at Intel Level Up 2010 Contest with my game. Intel Level Up 2009 was quite sexy, and I have finnaly recieved its prizes!

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