I like it, generally.
Just a couple points of note:
I suggest its recovery rate be high instead. For cripes' sake, it's a tree. Would make sense if it were high.
All other stats look good. Maybe less in agility, as it doesn't seem that agile to me.
For Maneater, I suggest its working be like this instead:
* A giant flower springs beneath a foe, enveloping it and devouring the creature. Flower has about as much health as the Dryad, and low armor. The unit inside will take gradual damage, half of which is restored to the Dryad. The Flower can still be hit by the trapped creature, as well as by others. The flower will last until either the creature inside is killed, it has taken enough damage or 15 seconds have passed. 45-60 Seconds cooldown.
Basically, make it sturdier, breakable from both inside and outside, and recover health all the time. This way it's less dependent on outside creatures to break.
Snatch: I just love this type of spell. I don't know how slow/fast you imagined it, but in my opinion it could even be fairly fast. And homing. Because it's hella awesome. Should have a min range, of about 2-3 tiles though. Cooldown is way too much, I'd say somewhere between 5 and 10 seconds is good.
Embrace... I don't really like it either. Seems kinda vague also.
Maybe make it like an absorbing root, which does significantly more damage than Maneater and restores all health the enemy loses, but doesn't trap the enemy. Let's say it would last for 20 seconds, cooldown 40 seconds or something.
This I don't really like. I don't like a total invincibility ability on low health. Maybe make it at least more like the Gargoyle, where it at least takes slight damage from most things.
This reminds me a bit of how tortures in general seem to be a bit dumbed down. In DK1, most torture animations seem like they would kill the tortured in ten seconds flat, realistically.
So, let's go more that way instead and just set her on fire already. Bit more in line with DK1's style of torturing.








