But KeeperFX doesn't use the old Creature.txt/Dd1creat.txt files' data anymore (which was used by DK1Ed). Each creature's data is stored into different .CFG files for more easiness. And to edit these values, you must use Notepad you dislike so much... unless someone makes a creature editor which specially edit the files. But for now, it's not that hard and complicated to edit the creatures using Notepad.




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