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Thread: WFTO 0.2 Preview

  
  1. #1
    Skull dotted's Avatar
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    Default WFTO 0.2 Preview



    Enjoy

  2. #2

    Default Re: WFTO 0.2 Preview

    cool,now i only want to see some trolls in action ,of course i will have to wait a lot but i like to say trolls

  3. #3
    Warlock Dark_Omega MK2's Avatar
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    Default Re: WFTO 0.2 Preview

    Its looking pretty good... The ground (not claimed ground) pattern looks the same and the imp moves a bit ackward... but thats undertandable... i also how you can move the camera, angles, scale freely thats pretty cool and something i really didnt likes about both DKs with the zoom out limit.

    Really good job guys...


    i give you 4 flies out of 5

  4. #4

    Default Re: WFTO 0.2 Preview

    If I was you I would try to work on compatibility because almost no one could play the last one
    Last edited by danvzare; October 10th, 2009 at 10:08.

  5. #5

    Default Re: WFTO 0.2 Preview

    Hrmm. Not to nitpick, but even though it's 0.2 and you've got to expect hinky stuff to crop up...what;s with the imp leaving random parcels of land unclaimed?

  6. #6
    WFTO - Lead 3D Modeler Blutonium's Avatar
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    Default Re: WFTO 0.2 Preview

    Quote Originally Posted by Shkykeeper View Post
    Hrmm. Not to nitpick, but even though it's 0.2 and you've got to expect hinky stuff to crop up...what;s with the imp leaving random parcels of land unclaimed?
    +1

    but in their defence, even the imps in Dk1 were kind of weird when claiming land...sometimes...

  7. #7
    Skull dotted's Avatar
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    Default Re: WFTO 0.2 Preview

    Quote Originally Posted by Shkykeeper View Post
    Hrmm. Not to nitpick, but even though it's 0.2 and you've got to expect hinky stuff to crop up...what;s with the imp leaving random parcels of land unclaimed?
    Other than designing AI is very hard?

  8. #8

    Default Re: WFTO 0.2 Preview

    Quote Originally Posted by dotted View Post
    Other than designing AI is very hard?
    And apart from the fact that I based it off DK1! That's what they do it DK1. All that I did was make it find all the ones on adjacent (including diagonals) that could be claimed, and chose a random one. If anyone can design a better algorithm or path to follow in all circumstances, that would be good

  9. #9

    Default Re: WFTO 0.2 Preview

    Maybe pick the closest first, and to prevent something like

    C=Claimed, U=Unclaimed

    CU
    CU
    CU
    CC
    CC
    CC

    You could try and make it reconize that that one unclaimed tile is surrounded by two claimed tiles, so to give it priority.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
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  10. #10

    Default Re: WFTO 0.2 Preview

    Good work man!

    nbk revived!

    imp clasic is good, and the movements

    blutonium create , creatures in this project?

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