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Thread: keeperfx crash

  
  1. #1

    Default keeperfx crash

    every time i've tried playing level 3 of one f the campaigns the game seems to crash the moment i see one of the doors i have to pass

    also i'm trying to add my log file to this post but every time i select it i get an error saying it's an invalid file

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: keeperfx crash

    Rename the log extension to .txt and upload it, or just copy and paste the contents in [code] tags.

    Which campaign are you playing? It could be a level design issue.

    Originally Posted by ARMofORION

    Ew. Skarok is here

    The Awakening

    Keeper Animus of Faircoast
    Skios the Brutal Arachnid Warrior
    Realm: Faircoast Cavern
    Level: 5
    Gold: 0
    Voro the Warlock Vampire
    Realm: Northland Iceland
    Level: 4
    Gold: 563
    Ouroboros & Ragnarok, the Bipolar Hellhound
    Realm: Faircoast Cavern
    Level: 2
    Gold: 0
    Krua the Icy Arachnid Witch
    Realm: Faircoast Cavern
    Level: 6
    Gold: 0
    Thela the Psycho Mistress
    Realm: Northland Iceland
    Level: 2
    Gold: 0
    Grey the Trick Archer
    Realm: Northland Iceland
    Level: 1
    Gold: 0

  3. #3

    Default Re: keeperfx crash

    i'm on level 3 of the nikolai's castles campaign
    Attached Files Attached Files

  4. #4
    Elite Dragon Mothrayas's Avatar
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    Default Re: keeperfx crash

    Could you use the heavylog version and post the log from that? That one has more information in it.

  5. #5

    Default Re: keeperfx crash

    ok, let me add it to the list so i can run it and i'll get you a copy of the log

    ---------- Post added at 12:48 ---------- Previous post was at 12:38 ----------

    it won't let me add the file because it's too big

  6. #6
    Elite Dragon Mothrayas's Avatar
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    Default Re: keeperfx crash

    Then try pasting the contents of the logfile in [code] tags in the forum post. Or upload the log file at some external location such as Mediafire.

    Originally Posted by ARMofORION

    Ew. Skarok is here

    The Awakening

    Keeper Animus of Faircoast
    Skios the Brutal Arachnid Warrior
    Realm: Faircoast Cavern
    Level: 5
    Gold: 0
    Voro the Warlock Vampire
    Realm: Northland Iceland
    Level: 4
    Gold: 563
    Ouroboros & Ragnarok, the Bipolar Hellhound
    Realm: Faircoast Cavern
    Level: 2
    Gold: 0
    Krua the Icy Arachnid Witch
    Realm: Faircoast Cavern
    Level: 6
    Gold: 0
    Thela the Psycho Mistress
    Realm: Northland Iceland
    Level: 2
    Gold: 0
    Grey the Trick Archer
    Realm: Northland Iceland
    Level: 1
    Gold: 0

  7. #7

    Default Re: keeperfx crash

    it won't let me add code tags either, every time i put the log in code tags and submit the message everything gets removed and it comes up saying message is too short

    here's the media fire link http://www.mediafire.com/file/auchw742jgwc7ln/keeper log.txt
    Last edited by blooddrunkreaper; December 24th, 2011 at 17:10.

  8. #8
    Elite Dragon Mothrayas's Avatar
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    Default Re: keeperfx crash

    Here's the final part of the log, for convenience reasons:

    Code:
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 133 from (17,251) to (12,249)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 7 from (246,3) to (249,4)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 359 free, 41 used; 38 static, 3 dynamic; for things:40,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats45, Objs88, Bods0, Trps20, Drs10, Shts0, Effs10, EffEls12 Othrs9 Total194
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (500,480) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 1580
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_unprettied_spiral: Starting
    Sync: imp_stack_update: Updating
    Sync: add_unclaimed_dead_bodies_to_imp_stack: Dungeon 0 has no graveyard
    Error: Attempt to read from inaccessible memory address.
      in keeperfx.dll at 0023:00e5d5c0, base 00dd0000
    Let's wait until mefistotelis sees this.

    Originally Posted by ARMofORION

    Ew. Skarok is here

    The Awakening

    Keeper Animus of Faircoast
    Skios the Brutal Arachnid Warrior
    Realm: Faircoast Cavern
    Level: 5
    Gold: 0
    Voro the Warlock Vampire
    Realm: Northland Iceland
    Level: 4
    Gold: 563
    Ouroboros & Ragnarok, the Bipolar Hellhound
    Realm: Faircoast Cavern
    Level: 2
    Gold: 0
    Krua the Icy Arachnid Witch
    Realm: Faircoast Cavern
    Level: 6
    Gold: 0
    Thela the Psycho Mistress
    Realm: Northland Iceland
    Level: 2
    Gold: 0
    Grey the Trick Archer
    Realm: Northland Iceland
    Level: 1
    Gold: 0

  9. #9

    Default Re: keeperfx crash

    ok, thanks buddy, have a good christmas

  10. #10

    Default Re: keeperfx crash

    Shouldn't this thread be in the KeeperFX section and not the DK1 Troubleshooting section? (although that's pretty close) Just thought I'd point that out.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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