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Thread: Fixation

  
  1. #1
    Demon Spawn Kromeh's Avatar
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    Default Fixation

    This creature is a supporter that is very fragile. It has 2 "modes". It has its fast, floating mode to move around, and a stationary attack mode. In the stationary attack mode, it acts as artillery, shelling an area or enemy. It would be a strict combat unit, and is unable to use training rooms, but can use the combat pit.

    A beholder sort of looking creature in movement mode, and a jellyfish attached to the floor in artillery mode.

    Stats -

    Health: Low
    Attack: Moderate-High
    Defense: Low
    Accuracy: Moderate
    Speed: Fast (movement mode) stationary (artillery mode)
    Dexterity: Low
    Intelligence: Low
    Wage: Extremely High
    Skills:
    Level 1: Change Mode- Changes to movement or artillery mode
    Level 1: ShellFire (artillery mode) - Fires a single mortar, the longer you hold the farther it goes.
    Level 1: Fear Gaze (mobile mode) - Scares away a single enemy for a short time
    Level 3: Haste
    Level 5: ProximityMines (mobile mode) - Drops a small damaging mine, up to 3.
    Level 6: FlameShell (artillery mode) - Acts as a flame spout, surrounding itself in fire, damaging all creatures not immune to lava.
    Level 9: HealBomb (artillery mode) - heals all friendly creatures for 1-2 petals.

    Hates ALL work, can not train except in real combat (or combat pit), it hates fire-immune creatures (such as salamanders or Giants). It loves stealing gold from its own keeper, which it melts down to make imitation chickens which creatures break their teeth on when they are hungry..

    Discuss?

    EDIT: specifics, cuz we creatures in this realm are unhappy without them.
    Last edited by Kromeh; October 9th, 2009 at 00:24.

  2. #2
    Warlock Dark_Omega MK2's Avatar
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    Default Re: Fixation

    More info is required...

    1.- Appearence
    2.- Stats
    3.- Psichologycal aspects (dislikes, hates, etc)

  3. #3

    Default Re: Fixation

    Quote Originally Posted by Kromeh View Post
    EDIT: specifics, cuz we creatures in this realm are unhappy without them.
    Yes, we'z are.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  4. #4
    Warlock Dark_Omega MK2's Avatar
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    Default Re: Fixation

    Remind me to the Tanks from Starcraft... that have tank mode and artillery mode also... o.o...

    Wait... he makes imitation chickens with the stolen gold... and makes my creatures angry by breaking they're teeth? it does not train and it does not like anything else... except fighting...

    well... then WHY should i keep it in the dungeon??? it causes a total annoyance... DD8

    and btw... yes... i me is happy with your description :3

  5. #5

    Default Re: Fixation

    I wouldn't drop him in the portal, but torture him until he dies. If I can't, then off in the prison. If I can't do that either, well then I'll make my hand grow weary.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Demon Spawn Kromeh's Avatar
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    Default Re: Fixation

    Well his initial abilities are fine i believe. I mean how many times do you see an entire army blown away by a barrage of mortars landing among them in DK? Exactly :P

    Okay, maybe not a barrage but either way. 2-3 + some bile demons = good strategy.

  7. #7
    Warlock Dark_Omega MK2's Avatar
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    Default Re: Fixation

    Quote Originally Posted by Kromeh View Post
    Well his initial abilities are fine i believe. I mean how many times do you see an entire army blown away by a barrage of mortars landing among them in DK? Exactly :P

    Okay, maybe not a barrage but either way. 2-3 + some bile demons = good strategy.
    no no... his combat thingys r fine... my complain is more oriented to his non-fighting behavior... i feel he is just far too annoying for any kkeper to have...

  8. #8

    Default Re: Fixation

    More like boring win.

    Did you consider the type of weapons they actually had? If we could use motars, then we would have seen them before.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  9. #9
    Demon Spawn Kromeh's Avatar
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    Default Re: Fixation

    Quote Originally Posted by Metal Gear Rex View Post
    More like boring win.

    Did you consider the type of weapons they actually had? If we could use motars, then we would have seen them before.
    What do you mean if we could? It's a new path. We aren't stuck back in the past of demon spawns and beatles.

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