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Thread: dk1 level 9 - problem

  
  1. #1

    Unhappy dk1 level 9 - problem

    hi there!

    installed keeperfx 0.40 with dk1 gold and played the first 9 levels.

    problem:
    cannot leave level 9 (moon brushwood)!
    knight is killed, all specials are used - but nothing like "this land is yours" happens!

    so what do i HAVE to do for leaving this **** level?
    played it 3-4 times, but always the same!

  2. #2

    Default Re: dk1 level 9 - problem

    Quote Originally Posted by demon-spawn View Post
    hi there!

    installed keeperfx 0.40 with dk1 gold and played the first 9 levels.

    problem:
    cannot leave level 9 (moon brushwood)!
    knight is killed, all specials are used - but nothing like "this land is yours" happens!

    so what do i HAVE to do for leaving this **** level?
    played it 3-4 times, but always the same!
    Can you post the script of Level 9?
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  3. #3

    Default Re: dk1 level 9 - problem

    Quote Originally Posted by Metal Gear Rex View Post
    Can you post the script of Level 9?
    script?

    where can I find it?

  4. #4

    Default Re: dk1 level 9 - problem

    Quote Originally Posted by demon-spawn View Post
    script?

    where can I find it?
    Look inside the levels folder. You should find a file called MAP00009.txt or something like that. Attach the file here and I'll have a look at it. I can see if the file is just missing the WIN_GAME command or if there's an actual problem within FX.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  5. #5

    Default Re: dk1 level 9 - problem

    I'd say: restart the map and play it again.
    Make sure you kill the 4 wizards and the lord of the land. It should do the trick...

  6. #6

    Default Re: dk1 level 9 - problem

    Quote Originally Posted by psycix View Post
    I'd say: restart the map and play it again.
    Make sure you kill the 4 wizards and the lord of the land. It should do the trick...
    Quote Originally Posted by demon-spawn View Post
    knight is killed, all specials are used - but nothing like "this land is yours" happens!

    so what do i HAVE to do for leaving this **** level?
    played it 3-4 times, but always the same!
    Somehow, I don't think so.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  7. #7

    Default Re: dk1 level 9 - problem

    Oh missed that part... sorry! Something is definitely not right there.

    Did you mess around with custom maps once? Maybe you accidentally corrupted a file.
    A reinstall of KeeperFX might do the trick, but that is a bit of a rough solution.

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