
hi there!
installed keeperfx 0.40 with dk1 gold and played the first 9 levels.
problem:
cannot leave level 9 (moon brushwood)!
knightis killed, all specials are used - but nothing like "this land is yours" happens!
so what do i HAVE to do for leaving this **** level?
played it 3-4 times, but always the same!
Can you post the script of Level 9?hi there!
installed keeperfx 0.40 with dk1 gold and played the first 9 levels.
problem:
cannot leave level 9 (moon brushwood)!
knightis killed, all specials are used - but nothing like "this land is yours" happens!
so what do i HAVE to do for leaving this **** level?
played it 3-4 times, but always the same!
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Look inside the levels folder. You should find a file called MAP00009.txt or something like that. Attach the file here and I'll have a look at it. I can see if the file is just missing the WIN_GAME command or if there's an actual problem within FX.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I'd say: restart the map and play it again.
Make sure you kill the 4 wizards and the lord of the land. It should do the trick...
Somehow, I don't think so.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Oh missed that part... sorry! Something is definitely not right there.
Did you mess around with custom maps once? Maybe you accidentally corrupted a file.
A reinstall of KeeperFX might do the trick, but that is a bit of a rough solution.

