Witch
Stats
Health: Low
Strength: Very Low
Armour: Extremely Low
Dexterity: High
Defense: Moderate
Speed: Below Average
Luck: Crap
Recovery: Moderate
Intelligence: High
Construction: Crap
Training Rate: Low
Training Cost: Above Average
Wage: High
Gold Held: Moderate
Unit Type: Creature
Gender: Female
Skills
Level 1: Melee
Level 2: Slow
Level 4: Pierce*
Level 5: Disable**
Level 6: Dark Spook***
Level 7: Unlucky Day****
Level 8: Terror*****
Level 9: Death Armor******
Level 9: Bad Luck*******
Level 10: Black Curse********
Pierce* Decreases the Target's Armor and is considered to be the opposite of Protect, lasts for 30 seconds. 35 Second Recharge.
Disable** Cancels out all of the Target's Buffs and prevents them from recieving any other Buff for the next 12 seconds. 22 Second Recharge.
Dark Spook*** Causes All Enemies within 3 Tiles of the Casting to begin Fleeing and heading back to the Lair. Does not effect Units that never Flee or are immune to Fear Spells. Effect Lasts for 6 Seconds. 29 Second Recharge.
Unlucky Day**** Causes All Projectiles that were initially intended/directed at the Target to Navigate towards him (Navigating Missile Effect) and thus making them harder to dodge. Any Projectile that passes by the Target will automatically navigate towards him, making the Target get hit even more often than before. Effect lasts for 9 Seconds, 23 Second Recharge.
Terror***** Causes the Target to begin Fleeing and heading back to their Lair. Does not effect Units that never Flee or are immune to Fear Spells. Unlike Dark Spook, the effects do not wear off until the Target has reached his/her Lair, and they cannot be picked up until then. 55 Second Recharge.
Death Armor****** Increases the Target's Armor by the same amount as Protect. Increases the Damage that the Unit Takes based on his/her Armor, the higher the Armor the more damage he/she takes. Effect Lasts for 9 Seconds. 40 Second Recharge.
Bad Luck******* Effects All Units within 3 Tiles of the Casting. Allies' Luck Value is doubled and Enemies' Luck value is cut in half for 20 seconds. This also Cancels out all Enemy Buffs, but unlike Disable, they can be brought back on immediately if the Buff is Re-Casted. 45 Second Recharge.
Black Curse******** Causes the Target to lose 0.5% Health every second. The damage the Target takes cannot exceed a certain fixed value to prevent it from being too damaging to Units with higher Health. The Target can also spread the Black Curse onto other Enemy Units, effecting a max of 9 Targets. Those effected cannot spread the Black Curse, only the initial Target can. The Effect lasts for 30 seconds on each victim, and is curable via Temple. 113 Second Recharge.
Note that it potentially can deal damage equal to 15% of a Unit's Max Health and to 10 separate Units. At max potential only.
Old Spell Set for Comparison
Level 1: Melee
Level 2: Slow
Level 3: Drain
Level 4: Vulnerable*
Level 5: Disable**
Level 6: Dark Spook***
Level 7: Unlucky Day****
Level 9: Bad Luck*****
Level 10: Black Curse******
Vulnerable* Lowers Armor, opposite of Protect, lasts for 30 seconds. 35 Second Recharge.
Disable** Cancels all powerups such as Speed, Protect, Reboud, etc. Cannot recieve any power-up for the next 15 seconds. 20 Second Recharge.
Dark Spook*** Fear Trap Effect on all enemy creatures within 3 tiles of casting. 25 Second Recharge.
Unlucky Day**** Causes all attacks directed at victim creature to navigate towards him, making them harder to dodge, also makes some surrounding attacks navigate towards him as well for 10 seconds. 30 Second Recharge.
Bad Luck***** Effects all creatures within 3 tiles upon the casting, allies' Luck value is doubled and enemies' Luck value is cut in half for 20 seconds. Also cancels all power-up effects of enemies, but unlike Disable, they can be brought back on immediately if re-cast. 45 Second Recharge.
Black Curse****** Enemy loses 2.5% health every 5 seconds, but no greater than a given value, (I cannot decide what that value is as I don't know how health will be measured) lasts for 50 seconds, curable by Temple. 90 Second Recharge
Note that there is a max of 25% health lost, and the damage will never go beyond that given value to prevent it being too effective on more powerful creatures.
Special Abilities:
Fearless
The Witch is immune to all Fear Attacks and will never Flee from battle unless ordered to (Player Activates Flee)
Information
Author's Note
The Witch is one of my older suggests that I created. She served as a Debuffer Unit, something that WftO didn't have and thus making her unique. So I decided to revise and update her to make her even better. She stands as a counterpart to the Maiden due to her Unit Type/Functions.
About the Witch
As far as Creatures go, the Witch is a bit of an oddity, yet most definately evil. She's cruel and cold to her enemies, but also treats her own allies with her own strange sense of "friendliness". Her definition of friendliness would probably be something along the lines of sneaking up on someone while they sleep then using her powerful Black Magic to raid their dreams and bring them many nightmares so that she can get a kick out of their expressions once they wake. Its this kind of additude that makes her liked by most Dungeon Keepers.
It's also said that the only thing Witches truly love, aside from tormenting others, would be the Warlock. They're said to express such feelings by stalking them everywhere they go. An oddity of a Creature indeed, yet ironically she could be the ideal Maiden for some, or possibly most, Creatures because of how truly evil and cruel the Witch's Black Heart is.
Behavior in Dungeon:
The Witch doesn't have too much of a problem with most Creatures. Despite being such a cruel woman, she actually has quite a number of things she does like and even love, aside from the obvious causing pain to her enemies. The Witch, being the very twisted person she is, enjoys very creepy things such as dead things. For this reason, she can sometimes be found roaming around a Graveyard. It is also why she likes the Undead, except for occasionally disliking the Vampire since he's the Warlock's enemy.
She also loves the Warlock because they're the most intelligent of all Creatures, and quite manipulative. She loves them to an obsessive level, and sometimes she can be found stalking one if left without any other task to do. During her stalking hours, she is sure to keep any Succubus and/or Maiden away from the Warlock she chooses to stalk. If a Manavede were to try and attack the Warlock, she would try to scare them away with Terror or Dark Spook if she doesn't have Terror.
Although there are very few Creatures in particular that the Witch does actually have a problem with, she does like to amuse herself occasionally by casting Dark Spook in a Lair full of sleeping Creatures. This causes them to all wake up and run around in panic for a moment. This may annoy them, depending on the Creature. The Witch does not do this if they are injured nor if she has other tasks to do, however. She might also go into a room full of working Creatures and give them a scare as well. This, however, is a very rare sight to see.
While she can handle pretty well around other Creatures, Heroes, on the otherhand, are usually the ones her Hate List. In particular, she hates Heroes such as the Fairy and the Maiden, since they're usually thought to be very happy and loving. However, the Hero she hates more than anything would be the Monk due to them being so peaceful and holy. She hates them so much that she can sometimes be found fighting with them in the Lair. If she finds a Monk or any other Hero she hates sleeping in their Lair, regardless of whether or not she has another task to do, she will give them a good scare with Terror and possibly annoy them.
The Witch is both efficient and inefficient in the dungeon with her different activity. Her first priority would be to research, and that is something she excels at. She's almost as good as the Warlock, in fact. Afterwards, she will begin following more of her own schedule and doing the things she wants, which is when she can start making the dungeon a little less efficient. This is fairly easily avoided, however, by assigning the Witch to a task such as Guarding to keep her busy. She should be kept away from the Temple, however, as she doesn't like to pray.
Behavior Outside of Dungeon:
Witches aren't normally found outside the Dungeon, but if ever forced to be out of the dungeon, they would probably be around a Graveyard or something just as dark and gloomy.
Behavior in Battle:
Debuffer Support Unit
The Witch relies a lot on strong frontline fighters to defend her, due to the fact that she's admittedly quite fragile on her own despite being so cruel. As a support unit, she is very potentially powerful with her debuffs. While she normally focuses on a single target, she sometimes switches to a different target temporarily to cast a curse if her current target doesn't meet certain standards to "require" such a curse. If she casts Terror on one Unit, then she will set her focus on a different Unit.
When casting Pierce, she usually tries to cast it on a Unit with a lot of Armor. She also casts Disable on Units who has multiple buffs active at once. Dark Spook and Bad Luck are either used defensively if someone is attacking her, or if the enemies are fighting close to her and she knows she can effect a lot of them. Slow, Unlucky Day, Terror, and Death Armor are all spells that she casts on her initial target. Black Curse is usually casted on a Unit that is surrounded by multiple enemy Units, allowing the curse to spread faster.
The Witch normally tries to target larger and stronger enemies to reach maximum efficiency with her debuff spells. However, if the enemy has a Maiden on the battlefield, and the Maiden is with her "Chosen One", then the Witch will set her focus on the Maiden's Chosen One instead.
Strengths:
- Unique as a Debuffer Support Unit
- Potentially a Very Powerful Unit
- Effective Researcher
Weaknesses:
- Easily Killed if not Well Protected
- Takes a While to Train and the Cost can Add Up
- If Left Alone without Orders, she may Spook Sleeping or Working Creatures
Jobs:
The Witch's Primary Job is to Research. If unable to Research, she will either Stalk Warlocks, Roam Graveyards, or Spook Sleeping Units. The former options have a higher chance of occuring compared to the latter options. If she is unable to do any of those Jobs, then she will Spook Working Units. It should be noted that if there is a Maiden or Manavede in the dungeon, she's guaranteed to Stalk Warlocks once she can no longer Research. The Witch refuses to Manufacture and absolutely hates Praying.
When angered, the Witch can do one of two things. The first thing she might do is use her Dark Spook and Terror Spells to scare Imps and prevent them from working. She can also stalk and scare other Creatures, annoying them to the point where they get Angry. If the Witch does this option, however, she will also eventually become happy again through the amusement. The second thing she might do follows the Warlock's Anger Job, in that she will Pursuade your Creatures to follow her around in mutiny.
Lair and Food:
The Witch's Lair is a dark chair that has several webs around it and also appears to be fairly old. It is surrounded by blue flamed candles that can light up the Witch when she sleeps there, giving her a bit of a spooky look. It takes up a single Lair Tile, and the Witch's only Lair Enemy is the Monk.
The Witch doesn't get hungry as often and when she does, she only eats a single chicken.
Loves:
Warlocks
Dead Things
Graveyards
Undead
Scaring other Creatures
Hates:
Monks
Praying
Manavedes
Maidens
Fairies
Samurai
Guardian
Heroes in General
Manufacturing
Character Appearance:
The Witch wears a typical Witch outfit, much like below minus the broomstick and necklace. The purple should be a darker color instead.

She also has a black veil to cover her face, but also should be noted that she tips her hat down in front of her so that it covers her face even more. She doesn't quite like the light of torches. She also has what appears to be a torn/beaten up Fairy wing on her hat. Her actual face and hair are much like Bellatrix Lestrange from Harry Potter:

The Witch has three heads tied to the left side (her point of view) of her belt that dangle about when she walks. One of them is a Troll head, the second is a Monk head, and the last is a skull rotting to the point where you can't really identify who's head it belongs to. She has several Spider legs wrapped around her right (her point of view) upper arm. They all appear to have been brutally ripped off from the Spider that they came from. She also has long, dirty, black, and uneven finger nails. A few of them are even broken off from her.
Spell Effects:
Pierce
Unknown at the moment...
Disable
Unknown at the moment...
Dark Spook
A Skull appears above the Witch, and shakes a bit. (It has a DK2 Fear Trap effect happen pretty much)
Unlucky Day
Unknown at the moment...
Terror
A Skull appears in front of the Witch and shakes a bit, then it chases after the Target.
Death Armor
This appears similar to Protect, except the effect is black.
Bad Luck
Unknown at the moment...
Black Curse
The target will gain a black aura around them, and any other Unit he/she effects will gain a dark gray aura around them.
How Introduced:
Creature, Mid Game but she comes from the Portal Early Game.
Obtainable By:
Neutrals, Torture, Portal. Unlike most Creatures, she cannot be obtained by the Temple.
Attraction:
12 Tiles Library
Entrance Effect
Dark mist surrounds the portal and then a figure surrounded by shadowy magic rises up. The shadowy magic disperses, revealing the figure as the Witch. The Witch then floats down onto the dungeon floor as the mist disappears.
Torture:
The Witch is being dipped in a pot of fire repeatedly while upside down.
* * *
Stat Value Order (1/10 kinda thing)
Crap
Extremely Low
Very Low
Low
Below Average
Moderate
Above Average
High
Very High
Extremely High
Extraoridnarily High