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Thread: Hooded Katar

  
  1. #1

    Default Hooded Katar

    This creature can also be a hero too, but doesn't count as Neutral as he usually sides.

    ----------------

    Hooded Katar-

    Health: Very Low
    Attack: High
    Armor: Very Low
    Speed: Medium
    Dextarity: High
    Defense: Very High

    ----------------

    Spells-

    Level 3-Speed
    Level 5-Armor Piercer
    Level 9-Armor Breaker

    Armor Piercer-
    This basically has the Hooded Katar's strikes do more damage by ignoring the enemy's armor, this affect lasts for 2.5 seconds.
    Recharge: 12 Seconds
    Notes: The Armor Spell blocks this ability.

    Armor Breaker-
    This cancels out the enemy's armor spell, and all attacks on him do more damage because they ignore his armor for 3 seconds.
    Recharge: 20 Seconds
    Notes: If used again by a different creature, it resets timer.

    ----------------

    Description-
    These units can be heroes and creatures. As heroes, they are in a white hooded robe. As creatures they are in black. They get along well with other all units, and enjoy guarding. They cannot research nor manufacture. They also don't like to pray.

    In battle, they are best be used on the defense, on the sides of more powerful creatures. They are taken out quickly, but can do heavy damage. They require a low pay, and refuse to train in anything but the Training Room. When they train to level 10, they can turn into Knight Stars. They are attracted by the guard room and lair.

    ----------------

    Apperance-
    In a hooded robe with two Katars. They are in black if obtained from the creature portal, and in white if found in the heroes. These guys also hold two Katars. One for each hand of course.

    Forget the armor, this is the picture. This is good for the face.
    http://images1.wikia.nocookie.net/st...oaked_mage.jpg

    Ignore the scythe. This is good for the main body. I like the face from the other picture.
    http://4.bp.blogspot.com/_gTvRGgKMuF...hooded+man.jpg

    Here are some pics of a Katar.
    http://www.columbia.edu/itc/mealac/p...pons/katar.jpg
    http://upload.wikimedia.org/wikipedi...ntal_katar.jpg
    http://tsino0.tripod.com/sitebuilder...ures/katar.jpg
    http://www.iconarchive.com/icons/zak...ar-256x256.png

    The bottom one looks electric, lol.

    ----------------

    Anyways, tell be what you all think.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  2. #2
    Demon Spawn Kromeh's Avatar
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    Default Re: Hooded Katar

    This creature seems similar to the mistress, i mean it will fill the same role.

  3. #3

    Default Re: Hooded Katar

    But isn't the Mistress a support creature?
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  4. #4
    Demon Spawn Kromeh's Avatar
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    Default Re: Hooded Katar

    Well you said low health, high armor, and high damage, so im thinking a beserker kind of unit. Which technically the mistress is.

    High damage, low survivability.
    Last edited by Kromeh; October 10th, 2009 at 19:23.

  5. #5

    Default Re: Hooded Katar

    The mistress is a support unit. That's why that is the case. This guy is more of a side combat unit, because he isn't magical like her. He has some abilities she doesn't. Don't say they are similer just because one has low health and high damage.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Demon Spawn Kromeh's Avatar
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    Default Re: Hooded Katar

    That wasn't the reason i said they were similiar, at low levels the both fill the roll of a beserker, and somewhat at higher levels. Eitherway, they have somewhat the same role.

  7. #7

    Default Re: Hooded Katar

    The Beetle and the Warlock on the earliest levels are both melee fighters. Are they the same too?

    Besides, the Beserker is supposed to cut through Blockers in order to reach Support units and kills them. The Flanker stands on the sides and attacks with melee backup. The Mistress is a Support (DK1, I don't actually care for DK2) and the Hooded Katar would be a Flanker because he is melee and sits on the sides, attacking.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  8. #8
    Demon Spawn Kromeh's Avatar
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    Default Re: Hooded Katar

    Well we seem to be on different grounds, I am looking from the DK2 standpoint.

    Where a Mistress is actually a Blitzer

  9. #9

    Default Re: Hooded Katar

    That explains it, I prefer DK1.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  10. #10
    Tentacle Evi's Avatar
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    Default Re: Hooded Katar

    Hmm... I don't really have to say much about this one...

    ...Yeah, I got nothing.

    Stabbity stab, Hooded Katar is spy! *Gets backstabbed*

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