
There is a problems with maps in DK2. If they include triggers on multiplayer, they will crash.
If your map has triggers in it, make sure that it is not a multiplayer map. Thankyou.
Last edited by Kromeh; October 13th, 2009 at 01:40.
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Fun DK1 Fact:
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I've had many multiplayer maps with triggers that work fine.
I usually find that it's modified creature settings that make games crash...
All of my trigger maps crash. No modded creatures.
Detail the triggers.
As in, what do these triggers do?
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Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."
I say that unless you have good in your level, there is little reason to add triggers. and most 1v1 battles don't have good castels.
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Well, it would periodically spawn goodlies once you breached the wall where a portal was.
Once I removed the trigger, it didn't crash online.
Onlaught uses triggers for hero invasions...
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

