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  1. #1
    Hellhound Searingflame2's Avatar
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    Gamertag: Consoles Suck XFIRE ID: Searingflame2 Steam ID: Admortis

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    Val'Kaz

    Creature Type: Warlock
    Age: Unknown
    Personality: Aggressive, cocky and quick to anger, Val'Kaz has a rather terrible power complex.
    Alignment: Neutral Evil
    Gender: Male
    Level: 4.0
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Unknown
    Status: Alive


    Strengths
    • Studies into necromancy may grant Val'Kaz greater power in the future
    • Is a competent researcher, particularly on more destructive magics
    • Has a knack for destruction
    • Is often cautious in battle, leading to great success without receiving too much damage himself



    Weaknesses
    • Val'Kaz has a temper, and so makes few, if any, friends
    • Due to his cocky nature, any progress he makes on refining his abilities must come from within - he does not take potentially valuable advice
    • As a warlock, Val'Kaz has zero competency in hand to hand combat



    Likes:
    Necromancy
    Power
    Undead
    Reading

    Dislikes:
    Incompetence
    Impudence
    Other people in general
    Distraction

    Abilities
    Level 1: Fireball.

    Level 2: Invisibility

    Level 3: Speed Creature

    Level 8: Meteor

    Special Traits:
    Val'Kaz has a desire to eventually turn himself into a vampire.

    Items Carried
    Tomes of personal interest, namely those on the subject of Necromancy.

    Lair Information
    No information is currently known, as Val'Kaz does not reside in any known Dungeon.

    Appearance:
    Val'Kaz does not have a particularly discernible physical appearance. He wears tattered, blood and filth stained purple robes with no beautifying pattern. He always keeps the hood of the robe above his head, shrouding his ugly and gnarled features, but were he to draw it back, others would be faced with small, beady black eyes. His nose is too small and overly pointed and his skin a terrible orange colour with pores far too noticeable. Overall, he's about a 2; would not date.

    Creature Kill Count
    One level 2 Thief
    One level 3 Demonspawn

    Character Colours
    Undecided at this time.

    Biography
    Not much is known of Val'Kaz's past, largely because he has been either too loathed for anybody to pay attention to him or too eccentric to share. From his relationship with Necrotyc, however, it can be gathered that prior to his service in Larquidos' realm, he was a minion of the now dead Morganna.
    There, he was known to have frequent disputes with his mistress and, directly or indirectly, could be said to have brought about her doom.

    His accomplishments in Larquidos' realm were of slight significance, though he was somewhat instrumental in Larquidos' research, ensuring that he was able to cast spells such as speed monster, heal, possession and build rooms such as the combat pit, torture chamber and graveyard. On the battlefield, Val'Kaz was never Larquidos' most valuable minion. He participated in a skirmish against Jarquidos' minions to slight effect, managing to get himself captured and tortured by the enemy, only returning to safety after a noble rescue from Ivan the spider. He was able to kill a poorly trained human thief - which happened to be encased in ice at the time - and he outright lost a battle with a different thief of questionable competence, only surviving due to the intervention of Skios. Val'Kaz was, however, able to defeat one of Drell's demon spawn children through his own merit.
    Following Lord Christopher's departure from Crystalbarrow and Larquidos' transferal to another realm, it is unknown what has become of Val'Kaz, however speculation suggests that he has stayed with his old keeper, if for no other reason than he provided Val'Kaz with the opportunity to hurt things, and was never particularly critical of his arrogance.
    Last edited by Searingflame2; April 22nd, 2012 at 11:12.

  2. #2
    Hellhound Searingflame2's Avatar
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    Gamertag: Consoles Suck XFIRE ID: Searingflame2 Steam ID: Admortis

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    Admortis "To the Death!"


    Creature Type: Goblin
    Age: 35
    Personality: The embodiment honour, strength and courage, Admortis prides himself on his loyalty to his overworld clan and keeper. Uncompromising in his determination to bring about justice, and chivalric, Admortis wishes to ensure that all worthy of his protection receive it.
    Alignment: Lawful Neutral
    Gender: Male
    Level: 5.05
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland
    Status: Alive

    Strengths
    • Is a talented swordsman, and need not rely on magic to perform well in combat
    • Is becoming increasingly heavily armoured, granted him significant protection in combat.
    • Due to his armour, he is highly able to defend allied creatures.


    Weaknesses
    • Admortis' heavy armour restricts him in battle, limiting his flexibility and agility
    • Loyal to a fault, Admortis may extend in combat in order to benefit allies, resulting in personal danger or harm
    • Overly trusting - he could easily fall for the wiles of an enemy agent.


    Likes
    Family
    Friends
    Justice
    Safety
    Heavy Armour

    Dislikes
    Traitors
    Cowards
    Fools
    Dishonorable actions
    [Loathes] Power complexes in incompetent individuals

    Abilities

    Level 1 : Attack

    Level 3 : Protect Self

    Special Traits
    Admortis is progressively creating himself a full suit of heavy armour. After the completion of his suit, he aims to liberate his clan from heroes and their burdenous taxes.

    Items carried
    One longsword, one shield (designed with an array of spikes capable of impaling enemies), one pair of shin guards.

    Lair Information
    Currently unknown

    Appearance
    Admortis does not have any particularly defining physical characteristics. A standard goblin in many regards, Admortis stands out perhaps only due to the intelligence suggested by his eyes, the strength shown in his larger than average muscles and the heavy armour he wears.

    Creature Kill Count
    ???
    Level 2 Guard, "Veeman" - Partial credit deserved for holding the shield which ended the guard's live.
    Level 4 Guard, "Salira" - Killed with aid of the Guard, Clara.

    Character Colours
    Referring to Admortis (Used rarely) - Royal Blue
    Admortis' Speech - #00ccff
    Admortis' Thoughts - Cyan and Italics
    Admortis' Actions (Used Rarely) - #0099ff
    Most actions, third person thoughts - Regular text
    Level Up - Orange - Adopted because I often use subtle character progression for my level ups.
    Workshop Actions (Finishing Traps) - Red
    Referencing other characters (Used irregularly) - That character's 'banner' colour or primary speech colour.

    Biography
    Admortis was born in a clan of weak minded cowards. Even a dwarf could send Admortis' father fleeing in terror, or make his brother defecate. Admortis, however, was different. He was born with an almost innate knowledge of strategy and he was more skilled with the sword then other clan members who had practiced for years, which was to say, one clan member.

    One day, when the local Lord of the Land came to the Clan's cave to collect on regional taxes, Admortis, in the Clan Leaders stead, spoke with the Lord of the Land. He said but one thing; "No." and turned his back on the regeant.

    Weeks later, the Lord came back with a militia. He and his followers walked into the cave which Admortis and his clan inhabited to find it completely deserted, if it were not for a pile of gold and a "sorry" note left on the ground. Like most things too good to be true, it incited lust within the heroes, and a local thief was more then happy to go near the pile of gold. He grabbed the bag, only to find himself inverted and hanging by his left leg. Within seconds, the thiefs face was completely splattered in blood, and he found himself staring at his friends, his kinsman, and his regeants faces, sightless and covered in their own blood (and MUD!)

    Months passed, and Admortis continued to teach his ways and his automatic knowledge to his kinsman, who, spite their previous exploit, remained untalented cowards.

    When a honest to god ARMY wound up at Admortis' clans' front door, or cave entrance as it was more correctly called, Admortis had only one thing in his mind - his clans safety. And so, analyzing the odds (ziltch, nada, nothing, no way) he gave up, and surrendered, informing the heroes that he was responsible for everything and that his kinsman should be spared.

    At the cost of every single item of any value and Admortis, the clan was spared.

    Admortis, however, still had his mind on servitude to a greater power then himself, or a greater good. Knowing that the heroes would never allow him to serve them, he instead decided to look for a keeper. So, one night, whilst the heroes slept, Admortis broke his pathetic rawhide bindings (scoff, LIGHT materials) and played the old switcheroo, utilizing a nearby goblin corpse (which there were plenty of. A recent clan raid, perhaps?) to make it appear as if he had killed himself.

    Finding a nearby hole, which looked awfully like what his father had explained to him as a "portal", Admortis dived down into its depths, hoping to one day find a keeper who he could be so loyal and hard working for, that his keeper would actually help HIM by helping his family - his clan.
    Last edited by Searingflame2; May 10th, 2012 at 08:34.
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  3. #3
    Hellhound Searingflame2's Avatar
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    Gamertag: Consoles Suck XFIRE ID: Searingflame2 Steam ID: Admortis

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    Lord Beetlington The Third

    Creature Type: Beetle

    Alignment: Saintly (Lawful Good)

    Realm: Red Crystal Islands

    Age: 3

    Personality: Always up for a good read and is never afraid to express its opinions (which are mostly of a very high standard), Beetlington is a most co-operative dungeon dweller. He lacks good combat skills and certainly doesn’t wish to partake in it, but only because he thinks “Fighting just isn’t a gentlebeetle’s kind of sport”.

    Current Level: 1.9

    Gold: As a traditionalist Beetle, Beetlington does not see the value of golden gold; only brown gold. As such, he carries, and wishes to be paid, none.

    Strengths: Had a very proper up-bringing – is good socially.
    It is a great engineer (consider this code for “your traps will WTF P00N) and an excellent researcher. Beetlington might even have a hint of spell casting within its lack-of-veins. What do beetles have? Like, capillary like thingos?
    Edit: After a year of studying biology, I can confirm that beetles do not have 'capillary thingos' but rather have an open circulatory system, with haemolymph (NOT BLOOD!) flowing from a dorsal heart...
    Relevant? NOT AT ALL!

    Weaknesses: Due to its personal preferences, Beetlington is a bad combatant.

    Likes: Excrement, a good read on a Sunday afternoon, Tea, fine dining, fine wares, fine furniture, fine anything.

    Dislikes: Poorly written books, fighting, poorly brewed tea, coarse wares, coarse furniture (you can see where i'm going with this).

    Abilities:
    Level 1: Melee

    Level 2: Fireball

    Level 5: Poison Cloud

    Level 8: Lightning

    Level E1: Meteor

    Bio: Born into the most prestigious family of Beetles around the “meadow of shitting-giants”, Beetlington was always happy with his life. His house was constructed almost entirely of 99% purity crap, and he had a never ending source of fine wares from local heroes who bribed them with things to get them to move their shit elsewhere. This meant that Beetlington and his parents were brought up understanding all the finest customs and beliefs of the heroes, however his values still differed. He believed in the Avatar, for example, but only so he could be blasphemous and curse his name. Beetlington and his family never left, however, and when the heroes got mightily pissed off at him and his family, they raided their dung mound. Being a pacifist of sorts, Beetlington decided to flee as opposed to fight. So flee he did, and he eventually found himself on the dungeon ring, looking for a massive dungeon with plenty of fine books, good intellects (or small ones to exploit/inform) and plenty of sources of dung to construct a new home with. For Beetlington, as you’ve read, was a Lord – and he wants a kingdom of his own - even if it is just the size of a lair and his subjects total one.


    Sample post summary (for my copy paste reference; nothing else, dear readers).
    Health:
    Level:
    Gold:
    Mood:
    Status:
    Keeper Approval:
    Summary:
    Last edited by Searingflame2; May 6th, 2012 at 04:33.
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  4. #4
    Hellhound Searingflame2's Avatar
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    Gamertag: Consoles Suck XFIRE ID: Searingflame2 Steam ID: Admortis

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    Necrotyc

    Age: Unknown
    Creature type: Skeleton
    Realm: Unknown
    Alignment: Neutral
    Personality: Very wise, very tolerant, good learner, VERY loyal (to the point of death) happy to teach. Whilst under the domination of Val'Kaz, however, he is a drooling idiot who lives only to please his master.
    Current level: 2.8
    Strengths: Well liked all rounder (good leader/researcher/fighter). Whilst under the command of Val'Kaz, he is fearless and willing to do anything any thinking creature wouldn't. Like swim. In lava.
    Weakness: Too loyal, too forgiving, too honest, absolutely selfless when it comes to making decisions. Doesn't fully excell at any particular area.
    Likes: Anything that feeds the muscles, body, soul or mind. He also enjoys his brief stints of time in which he manages to break Va'Kaz's dominance.
    Abilities:
    Level 1: Attack (Hand-To-Hand).
    Level 4: Protect Self
    Level 5: Invisibility.
    Level 7: Heal Self



    Biography: Fanatyc (whom was only named only after his peers saw how much zeal he fought with in the battle field) was wise from birth. But he wasn't like other Barbarians - he was a mutant. He had but one eye, a horn on the top of his head and had goat like legs ending in hooves. Not one hour after his birth, Fanatyc was dropped in a forest in the overworld and left to rot.

    But Fanatyc was good natured. He was kind and gentle even at but an hour's age and through this nature Fanatyc managed to get a she-wolf to suckle him.

    He survived. He learned the language of the ancients from the trees - from the birds. From every thing around him.

    One day Fanatyc decided that his life lacked meaning, that it was going nowhere. That was when he descended a shaft that lead into the realm of Morganna.
    Morganna was incompetent, but she was also very kind, giving and hospitable. Under the rule of Morganna, Fanatyc used his knowledge of the ancient language to learn all about magical nexuses, keeper "realms" and of course shared all he learnt with his keeper, teaching her how to cast spells ranging from "Impus Nitu" to "Morte".

    One day, whilst in the Library, Fanatyc was consulted by a very arrogant warlock whom he would later know as Val'Kaz. Val'Kaz was reclusive and never researched for Morganna - he always seemed to be holding tomes that had "Undead" or "Corpse" in their titles.
    Whilst Fanatyc was reluctant to speak with the warlock at first, he slowly, over time, managed to find a tiny bit of good within the warlock.
    Using this good, Fanatyc soothed Val'Kaz's sense of superiority enough to teach him the language of the Ancients.

    Life went on under the rule of Morganna, but Val'Kaz and his master has increasingly frequent arguments and disputes. Fanatyc didn't know what to think, so he ignored it.

    Bad. That was a bad bad choice, for Val'Kaz took up alot of Morganna's time. She was unable to see the imminent attack coming from the lords of the land.

    One day, Val'Kaz dissapeared, and in his place came a huge army of heroes, whom he was disgusted to call his true kin.
    The battle started and it also raged on, Val'Kaz returned, aided Fanatyc in combat, refused to stay, helped to destroy Morganna and left the dungeon.

    Even long after Val'Kaz left the dungeon, a fight was still raging on. Eventually Fanatyc was the only one left standing, and living up to his name, he went into a bloodrage. In this fit of bloodlust, Fanatyc defeated every last remaining hero in Morganna's dungeon, but not without taking many, many wounds. Only then did he deem his pact to Morganna complete. Only then did he jump down the portal, ready to join the service of another keeper.

    Keeper Jarquidos heard the voice of the mentor "A new species of creature has enetered your dungeon". And so, he paid his attentions to the portal. What he saw sitting near the portal did not please him, not at all. So before Fanatyc could stand up, he was yanked viciously and dropped into the prison, before being interrogated.
    "WHAT ARE YOU?" Jarquidos asked, giving a flurry of slaps to Fanatyc as he spoke.
    "I'm...," Fanatyc knew there was no point explaining his actual human heritage, "A.... mercenary?"
    "A mercanary covered in wounds? What use will you be to me?"
    "I'm loyal!"
    "Good, then you'll make an excellent skeleton"
    And so, with another relentless spur of slaps, Jarquidos slapped Fanatyc. He slapped him so much and so fast that old and new wounds begun to open up. And then his lifeblood spilled out, onto the prison floor.

    When Fanatyc came to, he felt horrible. His flesh was... necrotic. It was dead. It had maggots eating away at it, and he could see his bare bones sticking out from where muscles once existed.

    "No longer will i be known as Fanatyc. I can not fight at all for a keeper this tyrannous. No, i shall be known as Necrotyc, after what i have become. Undead."

    And so, Necrotyc waits in Jarquidos' prison, not being let out to fight, spite the obvious battles raging on.
    *Wait, that new cell mate. That's not who i think its?*
    Last edited by Searingflame2; April 21st, 2012 at 06:53.
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  5. #5
    Hellhound Searingflame2's Avatar
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    I made an oopsie. But I guess I'll leave this post here for my future creature app to go in.
    Last edited by Searingflame2; May 7th, 2012 at 09:35.
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