Admortis "To the Death!"
Creature Type: Goblin
Age: 35
Personality: The embodiment honour, strength and courage, Admortis prides himself on his loyalty to his overworld clan and keeper. Uncompromising in his determination to bring about justice, and chivalric, Admortis wishes to ensure that all worthy of his protection receive it.
Alignment: Lawful Neutral
Gender: Male
Level: 5.05
Gold on Hand: 0
Gold in Lair: 0
Realm: Northland
Status: Alive
Strengths
- Is a talented swordsman, and need not rely on magic to perform well in combat
- Is becoming increasingly heavily armoured, granted him significant protection in combat.
- Due to his armour, he is highly able to defend allied creatures.
Weaknesses
- Admortis' heavy armour restricts him in battle, limiting his flexibility and agility
- Loyal to a fault, Admortis may extend in combat in order to benefit allies, resulting in personal danger or harm
- Overly trusting - he could easily fall for the wiles of an enemy agent.
Likes
Family
Friends
Justice
Safety
Heavy Armour
Dislikes
Traitors
Cowards
Fools
Dishonorable actions
[Loathes] Power complexes in incompetent individuals
Abilities
Level 1 : Attack
Level 3 : Protect Self
Special Traits
Admortis is progressively creating himself a full suit of heavy armour. After the completion of his suit, he aims to liberate his clan from heroes and their burdenous taxes.
Items carried
One longsword, one shield (designed with an array of spikes capable of impaling enemies), one pair of shin guards.
Lair Information
Currently unknown
Appearance
Admortis does not have any particularly defining physical characteristics. A standard goblin in many regards, Admortis stands out perhaps only due to the intelligence suggested by his eyes, the strength shown in his larger than average muscles and the heavy armour he wears.
Creature Kill Count
???
Level 2 Guard, "Veeman" - Partial credit deserved for holding the shield which ended the guard's live.
Level 4 Guard, "Salira" - Killed with aid of the Guard, Clara.
Character Colours
Referring to Admortis (Used rarely) - Royal Blue
Admortis' Speech - #00ccff
Admortis' Thoughts - Cyan and Italics
Admortis' Actions (Used Rarely) - #0099ff
Most actions, third person thoughts - Regular text
Level Up - Orange - Adopted because I often use subtle character progression for my level ups.
Workshop Actions (Finishing Traps) - Red
Referencing other characters (Used irregularly) - That character's 'banner' colour or primary speech colour.
Biography
Admortis was born in a clan of weak minded cowards. Even a dwarf could send Admortis' father fleeing in terror, or make his brother defecate. Admortis, however, was different. He was born with an almost innate knowledge of strategy and he was more skilled with the sword then other clan members who had practiced for years, which was to say, one clan member.
One day, when the local Lord of the Land came to the Clan's cave to collect on regional taxes, Admortis, in the Clan Leaders stead, spoke with the Lord of the Land. He said but one thing; "No." and turned his back on the regeant.
Weeks later, the Lord came back with a militia. He and his followers walked into the cave which Admortis and his clan inhabited to find it completely deserted, if it were not for a pile of gold and a "sorry" note left on the ground. Like most things too good to be true, it incited lust within the heroes, and a local thief was more then happy to go near the pile of gold. He grabbed the bag, only to find himself inverted and hanging by his left leg. Within seconds, the thiefs face was completely splattered in blood, and he found himself staring at his friends, his kinsman, and his regeants faces, sightless and covered in their own blood (and MUD!)
Months passed, and Admortis continued to teach his ways and his automatic knowledge to his kinsman, who, spite their previous exploit, remained untalented cowards.
When a honest to god ARMY wound up at Admortis' clans' front door, or cave entrance as it was more correctly called, Admortis had only one thing in his mind - his clans safety. And so, analyzing the odds (ziltch, nada, nothing, no way) he gave up, and surrendered, informing the heroes that he was responsible for everything and that his kinsman should be spared.
At the cost of every single item of any value and Admortis, the clan was spared.
Admortis, however, still had his mind on servitude to a greater power then himself, or a greater good. Knowing that the heroes would never allow him to serve them, he instead decided to look for a keeper. So, one night, whilst the heroes slept, Admortis broke his pathetic rawhide bindings (scoff, LIGHT materials) and played the old switcheroo, utilizing a nearby goblin corpse (which there were plenty of. A recent clan raid, perhaps?) to make it appear as if he had killed himself.
Finding a nearby hole, which looked awfully like what his father had explained to him as a "portal", Admortis dived down into its depths, hoping to one day find a keeper who he could be so loyal and hard working for, that his keeper would actually help HIM by helping his family - his clan.





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