
Originally Posted by
tehbassdemon
One of the key changes that was going to be made in wfto was going to be the idea of playing on 3 planes at the same time. You've got the deeper plane, the dungeon plane and then the overworld (I'm not sure if that's still what people want but...). To travel between them you would use staircases or holes between them. As far as creatures goes you can't really change much in terms of gameplay. If you don't pick them up and drop them where you want them to go it's not dungeon keeper. If you don't attract creatures from a portal it's not dungeon keeper. If you don't have imps claiming tiles or digging it's not really dungeon keeper. Having a set amount of creatures was always part of dungeon keeper but it wasn't obvious and was dictated by the portals this should not be changed. The things you could do if having imps claim tiles in the overworld is a problem are for one having the tiles simply being bigger another would be that imps claim tiles on paths but not on grass. There are probably more.