Which editor do you use?
For the official editor it is "T" to cycle through the textures
For Adkited, I believe it is Control E... control something.
For the off chance you use Undead, I don't remember.

How do you tell the game that the map you made should be an ice level or a rocky level (as in deeper dungeon maps). Is it through the script or the map file?
Which editor do you use?
For the official editor it is "T" to cycle through the textures
For Adkited, I believe it is Control E... control something.
For the off chance you use Undead, I don't remember.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I use Akited or wutevuh it is known as, who the hell in the world would Undead? Undead creates ALOT of graphical errors and such and the maps are really messed up.
May I remind you the point of this topic? Did Control E work?
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I don't know if it worked, I decided to use the Official Editor instead, T worked on the official editor, thanks.
Regarding the subject here, it is control + E you need to get a menu of 7 textures. But I'm experiencing a strange thing, the texture doesn't change at all when I load the map to play, while in the BMP file it DOES show to be changed.
I don't catch that part. Here, it's about the different terrain types of a level which the data is stored in the .INF file of a level.Originally Posted by Duke Ragereaver
...while in the BMP file it DOES show to be changed.
I like dragons! They're the center of my life! I'll never forget them...
With BMP file I do mean this, the extra feature you can get with Adikted. I'm taking Skybird Trill for example.
Just say, I want to make the level icy, I'l go to Adikted, control + e, choose winter theme, then save it. I should be done then, but when I load the level to play it, it still has the default theme.
Is it possible to do this manualy instead?
Just use the official level editor like mentioned above.
If you can't, open the .INF file (here, for Skybird Trill, it's MAP00020.INF) with a hex editor and change the single byte to 02 to turn the level icy (if I'm not wrong).
I like dragons! They're the center of my life! I'll never forget them...
Shouldn't this be fixed in Adikted if it's broken? To me it kind of sounds like the INF isn't saved if it's the only change that's been made to a level, and that's clearly incorrect behavior. Mefistotelis would probably like to know about it. I wouldn't encourage use of the official editor any more than necessary, at least until somebody comes up with a speed patch for it.

