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Thread: lair and hatchery problems

  
  1. #1
    Bile Demon natchoguy's Avatar
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    Default lair and hatchery problems

    In the editor there is no lair or hatchery! When I try changing a room to lair- in doesn't save! and also when I modify it to be like the rooms- it crashes!
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    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  2. #2

    Default Re: lair and hatchery problems

    Go here

    Get the RC3 version. It solves that problem and a few others. But DO NOT try to modify Keeper data (What's available and stuff) otherwise it will crash. You place this exe. with the normal exe. the DK2 editor has and you also need the normal DK2 editor in order for this to run properly.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  3. #3
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    Gamertag: Lucien 046 Steam ID: Duke_Ragereaver

    Default Re: lair and hatchery problems

    Another solution would be to copy and paste lairs and hactheries from campaign levels. But if you are looking for a permanent one, download the RC3 version like MGR mentioned.
    Last edited by Duke Ragereaver; November 17th, 2009 at 19:11.


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  4. #4
    Bile Demon natchoguy's Avatar
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    Default Re: lair and hatchery problems

    Will the RC3 cause any problems to the DKeditorPRO (when opening same maps)
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  5. #5

    Default Re: lair and hatchery problems

    No.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Bile Demon natchoguy's Avatar
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    Default Re: lair and hatchery problems

    Great- now I can complete my hell level Oops- I gave it away
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  7. #7

    Default Re: lair and hatchery problems

    Another way would be to use action points to create the rooms the moment the map starts up.
    "In this eerie world so bold and true, I stand atop the hill to get away from you.
    Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."



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