How many new sacrifices can you use? I have a bunch of ideas.

I'm just working on the sacrifices code.
I don't like the original one, so I completely replaced it. Now I can add more sacrifice recipes.
Do you have any ideas about new combinations? My code allows to combine up to six creatures and generate any creature, spell or other effect.
The creature sacrifices array currently looks like this (note that non-creature sacrifices are not there):
Code:struct SacrificeRecipe sacrifices[] = { // 1 Horned Reaper = make all creatures angry {{14, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_MkAllAngry}, // 2 Flies = Finishes current research {{19,19, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_ComplResrch}, // When sacrificing imps {{23, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_NonePart}, // 2 Beetles = Finishes current manufacturing {{24,24, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_ComplManufc}, // 2 Vampires = All your creatures become diseased {{25,25, 0, 0, 0, 0},SacA_BadSpell , 26}, // 3 Spiders = 1 Bile Demon {{26,26,26, 0, 0, 0},SacA_MkCreature , 22}, // 1 Fly + 1 Spider = 1 Warlock {{19,26, 0, 0, 0, 0},SacA_MkCreature , 21}, // 1 Beetle + 1 Spider = 1 Dark Mistress {{24,26, 0, 0, 0, 0},SacA_MkCreature , 20}, // 1 Ghost = All your chickens die {{28, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_KillChickns}, // 2 Bile Demons = All your creatures become chickens {{22,22, 0, 0, 0, 0},SacA_BadSpell , 27}, // 1 Troll + 1 Bile Demon + 1 Dark Mistress = 1 Horned Reaper {{16,20,22, 0, 0, 0},SacA_MkCreature , 14}, // Empty slot {{ 0, 0, 0, 0, 0, 0},SacA_None , 0}, };
How many new sacrifices can you use? I have a bunch of ideas.
Last edited by Metal Gear Rex; November 22nd, 2009 at 01:45.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Pick your favorite. Notify me if any conjure with each other, a few come close but I think they're fine if the other sacrifices are done first.
Hero Sacrifices
Warlock+Warlock=Wizard
Orc+Orc=Barbarian
Troll+Warlock=Archer
Ghost+Warlock=Monk
Troll+Tunneller=Dwarf
Dragon+Demon Spawn+Demon Spawn=Knight
Beetle+Fly+Imp=Tunneller
Demon Spawn+Dark Mistress=Witch
Bile Demon+Orc=Giant
Dark Mistress+Warlock=Fairy
Fly+Hell Hound+Warlock=Thief
Dark Mistress+Tentacle=Samurai
Undead Sacrifices
Fly+Demon Spawn=Ghost
Thief+Demon Spawn+Beetle=Skeleton
Warlock+Warlock+Witch+Witch+Spider=Vampire
Bad Sacrifices
Skeleton+Skeleton=All Your Prisoners Die (No Skeletons, just die like they were slapped to death or something)
Ghost+Skeleton+Vampire=Casts Armageddon at your heart (Instant Cast), Hold Audience, then turns all your creatures into chickens
Warlock+Monk=All Your Spell books disappear (You have to research them again)
Troll+Monk=All Your Trap Boxes Disappear (You have to Manufacture them again)
Avatar=All Your Creatures are killed instantly, including Imps (Sort of like when your Dungeon Heart dies)
Giant+Giant+Giant+Wizard+Wizard+Wizard=Researches the Destroy Walls Spell if it can be available
Good Sacrifices
Demon Spawn+Demon Spawn+Spider+Spider=Dragon
Spider+Spider+Beetle=Demon Spawn
Orc+Demon Spawn=Troll
Troll+Demon Spawn=Orc
Orc+Demon Spawn=Tentacle
Enhancement Sacrifices
Fly+Hell Hound+Hell Hound=Speed All Creatures Level 9
Bile Demon+Orc=Protect All Creatures Level 9
Thief+Thief=Invisibility All Creatures Level 9
Spider+Monk+Spider=Heals All Creatures Level 9
Witch+Wizard=Rebound All Creatures
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Imp + Tunneller = all walls now unfortified.
Three Tunnelers = Destroy walls spell.
Three Mistresses = Lightning spell
10.000 gold and three Demon Spawns, should give you a dragon :P
Sacrificing Two spiders and a demon spawn should give you a tentacle. (I don't know why, but I love those <3!
three skeletons + three ghosts = Vampire
As for now I added these:
Let me know if you think they're unfair, or you see that they're conflicting with original sacrifices, or something..Code:v Warlock+Warlock=Wizard v Orc+Orc=Barbarian v Troll+Warlock=Archer v Troll+Tunneller=Dwarf v Bile Demon+Orc=Giant v Fly+Dark Mistress+Warlock=Fairy v Fly+Demon Spawn=Ghost v Thief+Demon Spawn+Beetle=Skeleton
Some creatures trigger an effect when thrown alone - so we can't use it for other recipes. These are:
Also, the sacrifices should stick to some 'general rules':Code:Horned Reaper = make all creatures angry Imp = Nothing, only the message (I think...) Ghost = All your chickens die
- Undead creatures give bad things
- We always get something less powerful than the sum of victims
- Level of the resulting creature/spell is an average of victims experience
Sacrificing resulting in heroes seems odd
I tried to give them all within some reason.
Warlock+Warlock=Wizard
Wizard>Warlock
Orc+Orc=Barbarian
Like the Wizard/Warlock, at earlier levels the Barbarian loses but he wins later on.
Troll+Warlock=Archer
Troll can manufacture, and the Warlock is a ranged creature so it fits
Troll+Tunneller=Dwarf
Same thing, but Tunneller is obviously needed for a Dwarf.
Bile Demon+Orc=Giant
Orc is the strength, and Bile Demon the tough of the Giant
Fly+Dark Mistress+Warlock=Fairy
For Flight and fragilness, Dark God's favorite Fly. Dark Mistress' lightning ability fits in, and the Warlock's magic replaces the Fairy's other spells.
Fly+Demon Spawn=Ghost
Fly for Flight and small body, Demon Spawn because it turns into a Dragon which researches like the Ghost, but Dragon is too much.
Thief+Demon Spawn+Beetle=Skeleton
Thief for the body, Demon Spawn for the damage, Beetle because thier good.
It lowers the price of the Imp Spell by 150 gold. Very useful for creating later imps.Imp = Nothing, only the message (I think...)
Except the Horned Reaper, right?We always get something less powerful than the sum of victims
Well some can be greater than thier "counter part"Sacrificing resulting in heroes seems odd
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

