You forgot to enlist damage, (Deadly can mean different things to different people) but I like the idea as long as we make sure the Trolls don't get a hold of it...
=
Edit-
Maybe lower it down to 55% chance to bounce

Name: Negative/Dark Energy
Type: Creature Spell
Does/effect: Shoots out a black colored lightning on an enemy and can bounce up to 2 times to other enemies standing nearby. It will not always bounce but when it does the damage is doubled each time.
Chance to bounce: 65%
Range: 5-7 tiles
Bounce range: 2-4 tiles
Recharge: 55-75 Seconds (40-60 Seconds in Possession)
Style: (Deadily) Offensive spell
Potential damage: 50(base) + 100 (first potential bounce) + 200 (second potential bounce) = 350 total damage
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Constructive comments, if possible, please.
You forgot to enlist damage, (Deadly can mean different things to different people) but I like the idea as long as we make sure the Trolls don't get a hold of it...
=
Edit-
Maybe lower it down to 55% chance to bounce
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Hm okay, I'l make it 50, sightly higher than arrow and fireball in DK1, if it bounces, it will double to 100, if it bounces again it will double to 200! Making it a total of 350 damage.
Nah I disagree with lowering the percentage, it has a long cooldown for a reason, no need to further tone it down.
Good, as long as the Trolls don't get a hold of it...
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

