This made me LOL, but in a good way. I like this idea!

Chub Toad
Stats:
Health: Very High
Attack: Average
Defense: Medium (thick, warty skin)
Accuracy: Average
Speed: Slow (but can move fast when gaining its leap ability)
Dexterity: Low
Intelligence: Low
Wage: 800
Skills:
Level 1: Bite (Melee)
Level 2: Leap Attack, "ranged" / melee attack, the toad make a leap towards an enemy, dealing damage and stunning it for a second
Level 5: Tounge strike (Ranged attack, the toad launches it's tounge against a target damaging it.
Level 6: Vomit/burp! , the toad throws up gastric acid upon it's victim, slowing it and causing damage over time.
Level 9: Devour (edited), This ability is launched upon a weakened enemy unit (unit has 15% or less hit points left) which then is devoured and killed instantly.
Long cooldown time, due to difficult digestion. (Non characters creatures or Creatures above level of the toad may not be devoured (such as the Lord of the Land, Avatar and the Horned Reaper).
Information:
The Chub Toad is a massive ravenous toad-like beast,
spawned from great underground ponds in which it lurks for prey.
The creature is always hungry and is extremly gluttonous, and is by nature both scavanger
and hunter. This means eating small-snacks like chickens from the hatchery is
not enough to still it's hunger, slain enemies found both on the battlefield and in the graveyard
is always a suitable meal.
Behavior in Dungeon:
Summarized, the Chub Toad has a uncontrollable hunger,
which means when it becomes enough hungry/angry it might
try to attack and devour lesser creature who get in its way.
Attracted by:
At least a 7x7 Hatchery and at least a 4x4 Graveyard. (edited)
Likes to/Makes Happy:
Eat, Fighting and wander (searching for prey).
Refuses work:
Researching, Praying, Manufacturing, Guarding
Style:
Blocker in combat, otherwise a slow but sturdy scout unit.
Natural enemies:
Everything being in the near of the Chub Toad when it gets hungry/angry is at risk.
http://features.cgsociety.org/newgal...5565_large.jpg
http://www.coolstuffinc.com/images/P...hub%20Toad.jpg
Watch also the attached concept images:
Very strange and funny, but a dungeon is no place for a giant frog. Nicely structured though! - Kyle
Last edited by kyle; October 19th, 2010 at 18:56. Reason: edited stats
This made me LOL, but in a good way. I like this idea!
Hehe, I'm glad you liked it.
Yeah I think this bloated fella would be an nice addition to the unit pool, especially if you manage to get it to devour unconscious/slain enemies. It would be both fun and annoying of obvius reasons...
Anyone else agrees/disagrees?
Some more criticism would be nice from you people!![]()
I like this idea too.
And your version of Devour is better than the one I made.
You have earned ten internets!
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
-------
Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
-------
"YOU CAN'T HANDLE THE TRUTH!"
After seeing that picture and reading through all of that, I cracked in half.
I'm only a bit split about the Devour ability, 30% of a creature's hitpoints may still be significant, like those of the Horned Reaper. I suggest lowering it with 10-15%, and make the Toad unable to Devour creatures who are too large, like bile demons, and creatures who are just unable to be devoured like bosses.
ThanksAfter seeing that picture and reading through all of that, I cracked in half.
I'm only a bit split about the Devour ability, 30% of a creature's hitpoints may still be significant, like those of the Horned Reaper. I suggest lowering it with 10-15%, and make the Toad unable to Devour creatures who are too large, like bile demons, and creatures who are just unable to be devoured like bosses.
Yeah you're right. I'll edit the devour ability like this then:
Devour , This ability is launched upon a weakened enemy unit (unit has 15% or less hit points left) which then is devoured and killed instantly.
Long cooldown time, due to difficult digestion. (Non characters creatures or Creatures above level of the toad may not be devoured (such as the Lord of the Land, Avatar and the Horned Reaper).
My thought is that just like in dk1, creatures grow in size, and when the toad level up it gets bigger. So starting at level 1, it is unable to devour for example a level 3 bile demon. But later on, on level 5 it works just fine to eat anything below that level...
Sounds good?![]()
64 tiles of Hatchery and 16 tiles of Graveyard? People will be building those large Hatcheries for the Toad, not for actual use.
Maybe 36 (6x6) or 49 (7x7) will be better.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I agree, sounds more reasonable with a 7x7 (49 tiles) hatchery, or maybe even 6x6 hmm...
On the other hand, I think that 4x4 (16 tiles) of graveyard would be a superable price to pay, considering that this is a med-high level creature with good stats, and those should not be to easy/cheap to attract imo.
I mean you build a lot of rooms "anyway", and suddenly you can attract almost every creature with ease at the same time. I think that it would be more fun to have goals ingame, and not to complete everything as fast as possible.
Notice that a 6x6 hatchery is 'only' 11 tiles more than for those 5x5 needed to attract bile demons for instance.
And if you go for lots of vampires, you'll need a big graveyard as well.
I see a lot of views on this thread/idea, but not so many people have expressed what they think about it..
I might be, what do you call it self-righteous?, because I believe this creature would fit pretty well. But that's only what I think!
All kinds of criticism is welcome, if you think this idea suck, say it!
Or.. if you believe like me, it would be a great idea, say it!
Post at least a score from 1 to 10, or a +1 -1, would be nice
Ok?![]()
I like the sound of the tongue attack and the devour ability but other than that, it doesn't really have much appeal. It sounds like a less useful version of the Bile Demon to me. I doubt I'd want to recruit and pay a creature that flat out refuses to do any jobs, eats me out of house and dungeon, and threatens my other creatures if it's food demands are not met.
Sounds like it'd be more of an annoyance than anything else. Personally I'd choose to recruit Bile Demons over these.

