Holy ****, a good suggestion? In this subforum?

This is a simple idea, because in the KeeperFX Sacrificing thread people didn't find sense in getting heroes from the Dark Gods, so I though of this.
The Overworld Temple
Basically, it is only claimable, but not buildable (Your dark magic can't build such a holy place) and is used to obtain Heroes for those who need these. It is clearly attached to the ground and appears similar to the DK1 Temple but has symbols of the Avatar instead.
Good spot for Monks.![]()
This room is destructable only by Vampires.
Last edited by Metal Gear Rex; December 27th, 2009 at 18:12.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Holy ****, a good suggestion? In this subforum?
The Awakening RPG
Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0
Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0
Voro the Warlock Vampire
Realm: Northland Iceland
Level: 3
Gold: 563
Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0
Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 1
Gold: 0
Now this would make alot more sense for getting Heroes.
@Mothrayas: There are plenty of good ideas.
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
-------
Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
-------
"YOU CAN'T HANDLE THE TRUTH!"
Sincerely this room it's very good idea, fited that to the addition WFTO where for example instead of to play the keeper we play the hero.
Because it isn't buildable by normal means, it is destructable by abnormal means. Vampires can be used to destroy it. Updated post to include that.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I thought of hero structures buildable by the heroes, but never decided to post them becuase the heroes aren't playable. However, for the most part, they are just ripoffs and are an exactly the same thing as a Keeper's structures, with maybe a different name and appearance.
Good Idea for the hero temple counterpart.
One question though, why would the hero gods give an evil being a good unit? Even thought I got temple recipes in my (crappy and unorginal) ideas, still the question.
Last edited by Sire; December 27th, 2009 at 19:39.
Sire has now truly departed. This account is awaiting banishment and deletion.
@ dotted: At least this point of time.
I created my own version of Dungeon Keeper with different races and units and a bunch of stuff that most Dungeon Keeper fans may kill me for. (Why is it all changed?! Player Character units with upgrades?!?! More races, two factions, the heck?! etc.)
List of structures (might as well *prepares for bashing*)
Keeper = Hero
Heart = Keep
Lair = Housing
Treasury = Treasury
Hatchery = Farm
Library = Library (or Archive)
Training Room = Training Room
Combat Pit = Arena
Guard Post = Guard Post
Guard Room = Guard Room
Prison = Prison
Torture Chamber = Justice Chamber
Temple = Temple
Workshop = Workshop
Graveyard = Graveyard
Casino = Casino (or Taven)
Sire has now truly departed. This account is awaiting banishment and deletion.
Either A:
They believe they are not actually evil by going to them instead of the Dark Gods...
or B:
They think it is a Monk.
-------------------------
Seriously, I don't think this would be very difficult to impliment if decided. Maybe just a slight change of a mesh (For the Temple's icon change) and texture change to fit that and done. And considering it isn't buildable, it won't really cram your rooms (Unless like me you like hacking through the editor to build Portals)
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

